an idle game where you download idle games, featuring zodlex's vtuber since this is technically an art attack though i'm really stretching it here
mouse controls
tab through 8 bit steam to see the store page and your downloads page
minimize steam to see your desktop and upgrades
pico 8's integers are only 16 bit and i did very little to mitigate integer overflow. when you start to see upgrade costs in the negative, i think thats just when you consider the game won
edit:fixed a bug with the download all button working even when it wasn't drawn. this fix isn't in the file on artfight but i assume no one's actually going to run that file and this post will be the only way this game is played
It was late last night and I guess I just out of nowhere thought about having a physical PICO-8 and/or Picotron manual to flip through while programming.
Honestly sounds like an interesting idea to me, I'd love to see it happen. I might actually mess around with formatting the doc page in some way and do some sort of test print, just so I can have something irl to work with....

Me banearon mi cuenta secundaria de scratch permantentemente.
Por favor el quien vea esto que le avise a mis amigos de scratch:
CALEBENSCRATCH y a american_racer que me banearon la cuenta secundaria y que por favor aganse una cuenta de pico 8 y les mandan este link: https://www.lexaloffle.com/bbs/?tid=157497 donde se pueden comunicar con migo.
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Rainy Day
How to Play
This game is intended to be played on the side, thus you should do other tasks while it is playing.
behind the scenes
For the particles in game, I looked into a tutorial that explains how to create tables in Lua and used it as a base to make a basic particle system
The tutorial
I hope this is useful to anyone.
I created a tie-in game for my album release!
Boom Bap Billy has GAS (Gear Acquisition Syndrome). Help him track down the only known cure, new gear. Watch out for the Hyperfighters who believe GAS should be treated… permanently.
Along the way, collect the Beat Tapes hidden across the city by beatrush, who stashed them to avoid releasing his music.
Hello.
Some games I have are not in .p8.png format but just .png so I can't convert them to .p8 with a python script about Pico games.
for each of these games there are 3 files. The first is a file with no extension having the name of the game...let's say "game". The 2nd is "game".png (NOT "game".p8.png ) and the third is called data.pod
How can I convert them to .p8 since they are not .p8.png but just .png?
My core plays .p8 and .p8.png not .png

I've been hard at work on many changes! I made the melee chain hits to give a multiplier for killing groups of enemies with one punch. I'll be working on some level design next week and have prototype 2.0 out soon.
I also found a massive improvement for performance which has made the game feel much smoother!
Play the current prototype here: https://www.lexaloffle.com/bbs/?tid=157080
Thank you everyone for your feedback and support!
Updates:
-Enemy movement mechanics updated (found glitches in my earlier version while redoing all of the code)
-Player bullet drift added
-Placeholder for new enemy type added (currently just resprite of the boss1 minions, but will update once I get a better sense on what the game loop will be)
-UI added (player hp bars, secondary attack reload bar, off-screen enemy arrows)
Now that the code's looking a bit more organized, hoping to start on designing the gameplay loop. I'm thinking I may also create selectable upgrades after each boss fight, i.e., choosing between speed, atk speed and bullet number upgrades or replenishing HP at the expense of forgoing any upgrades. This would reward careful gameplay and punish anyone that tries to spam enemies with bullets from static positions.
An even more realistic 3d model of my favorite streamer, Mitchflowerpower, made in Picotron ♥





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