A solitaire game based on the Set! card game.
"Sets" are made when all 3 cards have the same or different features.
Find as many sets as you can.
12 cards are dealt in a 3x4 grid from a deck of 81 unique cards.
Each card has 4 features with 3 variations of those features:
- Color: red, green, blue
- Number: 1, 2, 3
- Pattern: outlined, checkered, filled
- Shape: oval, diamond, squiggle
About Set
Set is a card game designed by Marsha Falco in 1974, and published by Set Enterprises in 1991. This game aims at re-creating the game experience in Picotron. It is not in any way affiliated with Set Enterprises, Inc. or the SET card game. You can show your support to the game editors by buying a physical version of the game ($12.99). https://www.playmonster.com/product/set/
This is a janky, physics based platformer-fighter about recklessly launching yourself at robots in increasingly work-safety-violating environments.
Dropkicks Inc. offers its services to automated companies of "sublegal" status who need an incident cleaned up (with everyone's favorite kind being robots gone haywire) without official help. With how many machines there are in the world, this is a fairly sustainable business! Try to ignore all the shady stuff going on in the background. Or don't.
Features 6 linear levels, each with several messy, destructible environments and occasionaly giant UFOs, heat-seeking missles, grappling hooks, laser swords, burning oil and more!

This is the first PICO-8 game that I release and publish to the BBS so it might not be perfect. This game was supposed to take a week to make, and I ended up finishing it in only 8 hours...
The game is also available on itch.io!
Controls
X: When the text and color matches
Z or C: When the text and color are different
About the game
This is a game I made in only 8 hours which is based on the Stroop effect.
The goal is simple: A text is shown on the screen with a color. If the text is in the same color as what the text says, press X, if not, press Z or C. If you are correct, your score increases by 1. If you are wrong, the game ends instantly. You have only 3 seconds to determine it, it's a rapidness game!

So I made an app that allows you to sort your favourites.txt file. I have two versions one for MuOS and one for Raspberry Pi. I encountered an issue where I have few hundred favourites. And trying to find them is a pain. Now you can sort the list by any category you see fit.
Raspberry Pi: https://github.com/PuppetHoundZ/pico8-fav-sorter.git
Mustard OS for Anbernic RGCubeXX: https://github.com/PuppetHoundZ/MuOS-Pico8-Favs-Sorter.git
Heya!
I'm working on a chat server for Picotron, and I'm having the issue that I'm required to poll the server to be able to check for any new messages.
I will not be able to use anything but TCP/UDP, to my knowledge - I'm planning on using a free service like playit.gg or cloudflare to act as a tunnel between the home server and clients - this is the reason it's required to be https.
This would be running at my own house on a home server, and I'd prefer not to overload it too much, so I've been looking into how I can get this to work better, rather than constantly fetching the webpage over and over.
I thought to streamed radio stations that occur over the web, and thought I could setup the same thing.
I decided to take one of these https streamed endpoints and try fetch it in Picotron and, to my expectations, Picotron did not like it.
Due to there being data transmitted, since it's streaming, Picotron kept the fetch running but froze the entire application - this can of course be fixed with on_complete but the stream would never actually complete.
If anyone has any ideas on a way to fetch streamed data, I'd be very grateful!
For reference, I'll share snippets of code that's currently used:
@router.get("/get_messages")
def getMessages(authorization: str=Header(None)):
if not authorization or not authorization.startswith("Bearer "):
return Response(
content=pod({"ok": False, "error": "Missing token"}),
media_type="text/plain"
)
token=authorization
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=192396#p) |

I'm unsure if this is a bug with my code, or with picotron's. Anyway, the text editor in this code doesn't seem to be working, and the gui elements don't seem to be resizing. Any help would be appreciated.
--update the friend list to contain the user's data, such as icon or username
function ufl()
for i=#friends,1,-1 do
friends[i]=fetch("bbs://user/"..friends[i].user_id)
end
store(fl_path,friends)
end
function _init()
window{
width=200,
height=100,
title="♥ Podnet Friends ♥"
}
fl_path="/appdata/bbs/"..stat(101).."/friends.pod"
friends=fetch(fl_path) or {}
ufl()
width=200
height=100
gui=create_gui{
x=0,
y=0,
width=200,
height=100,
update=function(self,msg)
self.width=width
self.height=height
return true
end
}
add_friend=gui:attach{
x=0,
y=0,
width=100,
height=15,
cursor="pointer",
draw=function(self,msg)
if msg.has_pointer then
rectfill(0,0,self.width,self.height,25)
else
rectfill(0,0,self.width,self.height,9)
end
spr(1,4,4)
print("Add Friend",15,3,7)
end
}
te=gui:attach_text_editor{
x=80,
y=0,
width=100,
height=15,
max_lines=1,
margin_top=4,
margin_left=4,
text_callback=function(self,msg)
if (tonum(msg)) return true
end
--allows only numbers. credit to the user manual
}
friend_holder=gui:attach{
x=0,
y=15,
height=85,
width=200,
update=function(self,msg)
self.width=width
self.height=height-15
end
}
friend_holder:attach_scrollbars{
scroll_spd=1,
autohide=false
}
friend_holder:attach{
x=0,
y=0,
width=200,
height=0,
update=function(self,msg)
self.width=width
self.height=#friends*18
end,
draw=function(self,msg)
rectfill(0,0,self.width,self.height,18)
for i=1,#friends do
rectfill(0,(i-1)*18,self.width,i*18,13)
end
end
}
end
function _update()
local disp=get_display()
width=disp:width()
height=disp:height()
gui:update_all()
--gui IS updating
--I think
--something different happens if I comment it out
end
function _draw()
cls(1)
gui:draw_all()
end |

Summary
An enhanced Picotron port of my Pico-8 version of Bubble Universe, with more colours, higher resolution, and faster frame rate.
Immerse yourself in a mesmerizing cosmic simulation where thousands of particles dance like spinning galaxies and stars.
Controls
- Use the arrow keys to move around.
- Use Z and X to zoom in and out.
Hold both Z and X together then...
- Use Left and Right to adjust the speed of the animation.
- Press Down to pause and resume the animation
- Press Up to reset everything
Based on an algorithm by yuruyurau

Me banearon mi cuenta secundaria de scratch permantentemente.
Por favor el quien vea esto que le avise a mis amigos de scratch:
CALEBENSCRATCH y a american_racer que me banearon la cuenta secundaria y que por favor aganse una cuenta de pico 8 y les mandan este link: https://www.lexaloffle.com/bbs/?tid=157497 donde se pueden comunicar con migo.
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This game is a hardcore retro arcade game.
Introduction
In MicroTower, you have to drive the 86 to the top of the big dictatorship cyberpunk tower ! This game was made for the MicroJam 060, theme was "Retro", and preriquisite was "Three buttons only!".


GameDesign
This is a bullet hell inspired by Touhou's mathematical patterns, the idea of the 3D tower was inpsired from the towers from Mina the Hollower. Everything has been made by ourselves. You just have to finish the level! It's not easy of course, but you'll be able to see beautiful mathematical bullet patterns.

Rainy Day
How to Play
This game is intended to be played on the side, thus you should do other tasks while it is playing.
behind the scenes
For the particles in game, I looked into a tutorial that explains how to create tables in Lua and used it as a base to make a basic particle system
The tutorial
I hope this is useful to anyone.
About
2 Bosses, 2 Bros, and a lot of enemies! And likely a lot of dying too. Enjoy this quick pick-up, short game loop experience. It got a lot of laughs out of me and I hope it does for you too.
Inspired by BroForce (2015).
How to Play
- D-Pad: Move (Up to Climb Ladders)
- X: Jump
- O: Shoot
- X+O: Special
- Cling to Walls
- Shoot Terrain to Break It
- Be wary of explosives
- Flag Poles are Checkpoints
- Rescue Caged Hostages to Switch Bros + Gain a Life
- Touch a Star to Complete the Round
- Rounds are Randomly Generated
Disclaimer: AI used for debugging and support on code. All other assets were created by me.






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