Not sure where I'm going wrong here. Trying to create a function that I can use to add eyeballs (bear with) that have different sprites and locations. Wrote this:
function addeyeball(eyex,eyey,eyesp,eyesp1,eyesp2,eyehw)
add(eyeballs,{
x=eyex,
y=eyey,
sp=eyesp1,
sp1=eyesp1,
sp2=eyesp2,
hw=eyeheightwidth})
end
When I run it as this in the main code nothing happens:
addeyeball(63,63,35,35,35,2)
But if I write the function as this -
function addeyeball()
add(eyeballs,{
x=63,
y=63,
sp=35,
sp1=35,
sp2=35,
hw=2})
end
- and just run it as addeyeball() then it works totally fine.
I'm confused because shouldn't these just do the same thing? I want to have the more flexible function that I can pass values to but I'm not sure what I'm missing. Thank you in advance for any help as always!

Pictunes - Play music from your carts!
Pictunes is a tiny music player that can grab and play music from any local cartridge. Select whole soundtracks or specific tracks, queue them up and enjoy the tunes! Or even queue up all your game carts at once! There's also 2 visualizers available so you can see your music as well!
How to use

hat heap
It's a simple arcade game where you stack hats on your head until they fall off or you store them.
This is my first published game. It was made in just 2 days as a personal challenge.
It's still a bit buggy, but you can have some fun with it.
controls
Left / right : move
O : store the hats
itch.io page: hat heap
Delivery
Made by flavipix and Emans in 5 days
Controls
o = jump
x = grab
Rules
Deliver packages to their destination, but watch out for other delivery drones and be quick or the clients will cancel their shipments.
You can make up to 3 mistakes.
Bumping into other drones will remove points and destroy the package you are holding.
Highscores
WR: 2600
Dev record: 2500
Credits
Music: Gruber
The game is also available on itch.io
Solitaire Wreck is a deep sea combat game represented through card solitaire.
Inspired by Alien Assault.
Campaign and mission briefings and debriefings were generated with the help of AI to resemble military language
Any comments, criticisms or ideas are welcome :)
version 1.1.3 (2026-09-18)
- fix: force shield can be used only at the begin of turn
- update: "Xeno octopus" renamed to "Xeno-octo"
- update: "King octopus" renamed to "Xeno-alpha"
- update: Xeno-alpha can not be destroyed with blobber
- update: phase change is now only manual.
- update: D.S.C.U. Database
version 1.1.2 (2026-06-24)
- updated mission screen
Hello and welcome to Heavy Loot, a tiny PICO-8 game about risk, greed, and reward.
Controls
Controls are pretty straightforward.
- Arrow keys: Move the player
- X button: used to advance through the screens when indicated by the blinking yellow X
Gameplay
The gameplay loop consists of leaving the safety of your trench to collect gold in the open field, then getting back home to deposit your findings and score. To do this, meet the captain at the bottom-left corner of the screen. The deposit triggers automatically when you hit his desk.
The more gold you carry, the higher your score multiplier becomes. But watch out: heavy is the loot! Carrying more gold will compromise your speed, making you an easy target out there.
I've just been playing around with Picotron on Rocknix on the Anbernic Cubexx. It runs the raspi flavour perfectly with no modification.
What works:
- Sound
- Network
- Graphics
- Speed seems OK
What doesn't work:
- I haven't figured out a way to map an analogue stick to the mouse cursor.
- The screen resolution is horrible for Picotron, but it will work better on other handhelds.
- I'll need to figure out a way to add it to the Emustation menu as well. I ran it through SSH.







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