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Cart #ee-0 | 2026-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I'm trying to add object clean up to my game, but I'm not sure where to write the code.
--enemies

function spawn_enemy(x,y)
local enemy = {}
enemy.x = x
enemy.y = y
enemy.spd = 1
enemy.spr = 19
add(enemies,enemy)
end

function spawn_wave()
for i=0,8 do
spawn_enemy(-8,i*16)
end
end

function move_enemies()
spawntimer+=1
if spawntimer>130 then
spawn_wave()
spawntimer=0
end

for enemy in all(enemies) do
enemy.x += enemy.spd
enemy.spr += .1

if enemy.spr > 20 then
enemy.spr = 19
end

-- player collision
if col(enemy,player) and invuln < 0 then
health-=1
invuln=30
if health < 0 then
state="gameover"
end
end

-- projectile collision
for projectile in all(projectiles) do
if col(projectile,enemy) then
del(enemies,enemy)
del(projectiles,projectile)
score+=10
sfx(1)
end
end
end
end
function draw_enemies()
for enemy in all(enemies) do
spr(enemy.spr,enemy.x,enemy.y)
end
end

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Hops: A tiny cozy puzzle with too many rabbits

Cart #hops_puzzle-0 | 2026-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #forbiddenpsalm-0 | 2026-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Generate random characters for the warband skirmish game Forbidden Psalm (it uses Mörk Borg rules).

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Cart #goodminton-0 | 2026-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Just recently finished a game dev class, and this was my submission to the final project. I definitely put more effort into it than I probably should have, but the game itself is actually quite addictive. Hope you enjoy!

And sorry that it doesn't look all that good; I'm still getting used to making art in PICO-8.

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Partwar, Dwapperlicous

60 FPS

Cart #zebazupeso-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fijumotiyu-0 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Partwar, Dwapperlicious

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I am following the lazy devs basic Shmup Tutorial.

I published a little game when I was at the 12th or 13th video

And that's it :)

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Cart #maledictum-3 | 2026-03-05 | Code ▽ | Embed ▽ | No License

down/up navigate or roll new characters
left/right go through the six roles available

you can easily make characters with this

higher GRD means a better overall roll for stats, and look to have matching stats with skills (ideally fewer different gems).

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I recently remembered some games I played a while ago. In the first one you were stuck on an island and the goal was to escape. There were monsters you had to fight and I think there were caves. The second one was a dungeon crawler rougelike with a mechanic where you inherited an item from your last run. Anything that can help me find these games is appreciated.

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Finally, 10 years after signing up as the 2nd user on the BBS (zep tells me that currently makes me the longest active user!?) I managed to get back to Tokyo and visit Pico Pico Café. Had a great couple of hours chatting to zep about gamedev, puzzle games, procedural generation, life, and Japan. Hopefully I can make it back there later in the year. Maybe I'll move to Japan.

✌️

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Cart #font_fighters_v1_by_smulpy-1 | 2026-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

The text of pico-8 is fighting!

Have a "friendly" competition with your friends or fight a menacing boss alone!

Controls:

  • Dpad/Arrow keys: Movement and directional input
  • O Button/Z: Jump or accept
  • X Button/X: Attack or go back

Tips:

  • Some places are too high to reach with just a normal jump; thankfully, you can wall jump!
    [16x16]

[ Continue Reading.. ]

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Cart #mythicbl-2 | 2026-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a generator for Mythic Bastionland. It tolls 18 times on character sparks, but you can swap languages (left/right), make a new roll (down) or look at previous characters (up).

now supports rolling knights too!

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As said in the title, in my mobile, the site's displaying General Blog Post category icons are displayed as space like this:

And Tutorial category like this:

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Cart #zen_set-0 | 2026-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

This is our take on the popular card game "Set", which is a puzzle game about making unique combinations of cards. This interpretation is meant to be a relaxing experience, aimed at helping the user hone their skills.

You can read more about Set here: https://en.wikipedia.org/wiki/Set_(card_game)

There are 81 unique cards in the deck. Each card has four features, which vary across the following characteristics:

Symbol: Diamond, Pill, or Squiggle
Number of Symbols: 1, 2, or 3
Symbol Color: Green, Red, or Purple
Symbol Shading: Filled, Empty, or Striped

A set is made by selecting 3 cards, and that set is valid if each feature for each card is all the same, or all different.

[ Continue Reading.. ]

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Cart #icecreamshop-0 | 2026-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

My very first game, I hope you enjoy.

I always wanted to make a "Make your Ice cream" game for years, but never had the chance. But now here we are.

How to play:
You will figure it out.

This game is still in development.

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1 comment


Hello World!

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Cart #magikarp-16 | 2026-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Just a silly thing I'm working on as a way to teach myself.

So, I've been working on this for a few days now and so far I'm pretty happy with what I have so far. There's plenty more I want to do but I've made a lot of changes so it's time to upload the new cart.

If you have followed any SHMUP tutorials, you might recognize some of the things I'm doing here.

I have added more enemies and a powerup item that restores 100HP. Currently the game is much more chaotic and difficult but I think it's still well within the realm of playable.

Update: I've just uploaded a new version with an additional powerup that gives the player better firepower for a limited time. Having played the game with this addition I feel like the timing for getting the powerup and losing it again are fairly acceptable. The gameplay is still challenging, but not as bad/chaotic as it was in the last version.

[ Continue Reading.. ]

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-- Pico-8 Red A Poker Game v2.8 (267行语法错误彻底修复)
-- Tested on https://www.pico-8-edu.com/ | 100% No Syntax Errors

-- ===================== GLOBAL CONSTANTS =====================
SCREEN_W = 128
SCREEN_H = 128

-- Card styles
CARD_W = 15
CARD_H = 20
CARD_R = 2
CARD_W_H = 20
CARD_H_H = 15
COLOR_CARD_FRONT = 8
COLOR_CARD_BACK = 2
COLOR_SELECTED = 10

-- Card value mapping
VAL_MAP = {3,4,5,6,7,8,9,10,11,12,13,14,2,15,16}
VAL_STR = {[3]="3",[4]="4",[5]="5",[6]="6",[7]="7",[8]="8",[9]="9",[10]="10",
[11]="J",[12]="Q",[13]="K",[14]="A",[15]="J1",[16]="J2"}
VAL_PRIORITY = {[3]=1,[4]=2,[5]=3,[6]=4,[7]=5,[8]=6,[9]=7,[10]=8,
[11]=9,[12]=10,[13]=11,[14]=12,[2]=13,

[ Continue Reading.. ]

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