Hiya, I'm now working on a game that's gunna need lots of randomised characters. I'm currently trying to make a simple form that generates the traits I want people to have, which I can expand on later. The below code works fine in creating a name, but it seems very inefficient (especially as I want to have way more options than this). Is there a simpler way I could basically pick traits off a list like this?
name1gen=flr(rnd(4))
if name1gen==1 then
firstname="john"
elseif name1gen==2 then
firstname="jim"
elseif name1gen==3 then
firstname="samantha"
else firstname="timothy"
end
name2gen=flr(rnd(4))
if name2gen==1 then
lastname=" johnson"
elseif name2gen==2 then
lastname=" smith"
elseif name2gen==3 then
lastname=" andrews"
else lastname=" hunt"
end

So no current documentation for the p8asm language is out yet I'll develop more of the language and release documentation then! Sorry @Ret, your user pops up in the language!
Example Code
@func create_obj data
@var obj {}
@call set obj.x data[1]
@call set obj.y data[2]
@call set obj.sp data[3]
@Ret obj
@endfunc
@var player, create_obj({64,64,1})
@func _update
@endfunc
@func _draw
@call spr player.sp player.x player.y
@endfunc |
If you're trying to play on your phone and you don't see a play button in the middle of the image above, try turning your phone sideways. That usually works!
Here it is. The first official Crimson and Gold shop game!
Controls
x - shoot
o - special ability
Overview
You just got a piercing and now it needs to heal.
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Hey!
After watching YouTuber _nubmark's video about his miniatures game(https://www.youtube.com/watch?v=wD2rijeN2Bg&t=138s) I was fascinated. This also seemed like a great first project for Pico-8 so I did my best to create this Cart.
All game design is created to _nubmark, and my artwork took direct inspiration from his designs as well. You can find the rules, along with miniature sets at their itch page https://underscore-nubmark.itch.io/
IMPORTANT NOTES
During the setup phase both players should take turns placing a unit in their starting area (first two rows like chess.
select and place your unit with X.
Once that is completed Press O to start the game!
Once the game has started Select with X and O is the back button
Movement range and attack range don't account for units/terrain in the way you will have to police that yourself.
The Win condition is also not yet implemented.
The other day I was watching YouTube and a video by 2swap called “I Solved Klotski”showed up. It reminded me that years ago I tried to make that puzzle in Flash but never actually finished it. I really liked the look and feel of the game, so I decided to take on the challenge again — this time in Pico-8, with a little help from ChatGPT.

Developed for Art and Play 2025 Pombal Jam. Weekend of: 25/10 - 27/10
Theme: Tv Game Show
Approach: first time using Pico8 engine, we decided to create different little games based on different tv channels (news/animal kingdom/sports/movies).
For the main loop we got inspired by WarioWare games each minigame has a time to complete, but we keep them in the loop, so in the next loop the game progress is still there. Complete everything before the global timer ends to win.
Made by:
Luis Chaves
Tomas Longo
João Simplicio
Pedro Simplicio
Hi everyone,
I've been trying to use MGET and MSET to work with larger than 1x1 tiles. I'm using MOD to animate 1x1 map tiles like the infamous water tile alright, but I can't figure out how to get the pair to see and manipulate 2x2 and larger map tiles. This would be to facilitate the animation of larger map objects such as rotating billboards, large media screens, sleeping monsters and the like. Any insight at all would be greatly appreciated...
I am not associated with Mossmouth, the creators of UFO 50 and Campanella. This is a fan made project.
Overview
Play as Pilot (or his sister Isabell) and fly through 15 stages that'll demand precision and skill. Slash at obstacles to keep your fuel levels up, and be careful not to crash!




Controls
- (O) or Up - Thrusters
- (X) - Slash
- Left and Right - Move
How To Play
Burst from the bubble with your thrusters, then navigate the level without crashing into anything. If you run out of fuel, your thrusters will become inoperable and the Campanella will plummet to the ground. Use the slash to destroy obstacles and gain fuel from them to make it to each level's exit. Earning 1000 points from slashing things will net you an extra life.

It’s 2125.
The world is controlled by tech-feudalists and ravaged by climate change.
You’re a bunny with a single goal: forget your sorrows and play a round of basketball.
But the town is swarming with robots (that are immun to basketballs), bizarre slimes and angry birds. You’ll need to defend yourself or evade them to score points.
There are 9 stages. Score 3 points to unlock the gate to the next level. The time limit is three minutes. The farther from the hoop you score, the more points you earn (just like real-life basketball).
Controls
• Use the arrow keys
• Press O to jump
• Hold X to throw (the longer you hold, the stronger the throw)

This is a puzzle game I've been working on for a bit. My high score is 9862.
Instructions
Quickly sort your warehouse and send out orders before time runs out! Try not to get overwhelmed by incoming deliveries!
Take deliveries from the left and send out orders on the right. The space in-between can be used to sort out boxes. More points are awarded for quicker, consecutive deliveries.
⬅️/➡️ - Move
⬇️ - Take box
⬆️ - Place box
🅾️ - Take group of boxes
❎ - Place group of boxes
Changes
0.2
- Improved visuals
0.3
- Title screen
- Improved visuals
- A lot of refactoring
0.4
- Game options such as shelf space, order time, shuffled deliveries, etc. (highscore is only saved on default settings)

Control: mouse or buttons.
Dynamic citizens – leave homes at dawn → work → shops → back home; travel time based on road path-finding you place.
Economy loop – factories make goods (and may lose 1 worker / hr), shops sell goods / earn money.
Power plants – radius overlay; factories inside produce more, shops earn +50 %.
Farms – fields must be inside the farm radius; with enough farmers they can spawn new residents.
Rivers & bridges – rivers are procedurally generated; build bridges to connect districts.
Source on GitHub https://github.com/juliusspeak/city_builder
Build poker hands with sea creatures on a 5x5 grid
Cozy, chill, and easy to sink into
controls:
- arrows : move cursor
- z / ❎ : toggle axis (row/column)
- x / 🅾️ : play / confirm
- pause : exit to title (pause menu)
tip: ? = combo exists somewhere on the board, ✓ = will complete if you confirm here
Axis matters: choose row or column before you confirm
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A port of locus.p8 to Picotron using userdata for the spatial hash.
Includes benchmark to measure performance in different scenarios (grid size, object size, memory allocation, query optimization).
A test, similar to test_locus.p8, is also included and updated to Picotron resolution and specs.
Needs testing in real cartridges (I will do this soon in one of my projects and post the results here) but the benchmarks look promising.
Source on github
Updates
v0.2.0: fixed yotta packaging, refactoring using 2d userdata for cell data, added unit_tests, benchmarks, export script

This Cartridge Reminds me of Antimatter Dimensions, where you have to Press 🅾️ to Get 1 Click. The ❎ means you have to use an Upgrade with a Required Amount of Clicks, Different than Antimatter Dimensions' Eternity Upgrades. This game looks Amazing! |
(168 chars)
<iframe src="https://www.lexaloffle.com/bbs/widget.php?pid=superpicoclickerv1_1" allowfullscreen width="621" height="513" style="border:none; overflow:hidden"></iframe> |





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