Dream Ghoul is a small, silly game I made my for wife for her favorite time of year. Find the keys, grab the hearts, and meet your dream ghoul! Just move around with your arrow keys and try not to bump into things. (Or do bump into things; it's funny to watch!)
I hope it amuses you for a minute or so.
back story
I'm a professional software engineer with more than 30 years experience, but have been having a blast learning game development with Pico-8 the past few months. I drew the main character one evening and built a tiny game around him. This is my first game I've shared publicly. Thanks to Lazy Devs Academy for the great tutorials and Caitlin for the inspiration.
Get ready to bounce, break blocks, and use superpowers! Battle Shield Enhanced is an action-packed game of reflexes that combines pong, brick-breaking, and one-on-one combat.
Game Description
In Battle Shield, you control your character to hit the ball and destroy your opponent's blocks. The goal is to run out of blocks before your opponent or beat the AI ​​in single-player mode. As you progress, the game becomes faster and more challenging, and you can use dashes and superpowers to change the game.
Key Features:
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Multiple game modes:
- PvE: Player vs. AI
- PvP: Player 1 vs. Player 2
- Increasing difficulty levels.
- Dash to move quickly in any direction.
Hello! I have a sneak-peak to show my upcoming game: Snail's Gold 2. It's entirely map based, 0 tutorials used, all me. (Unlike the first game.) So how it works, and why you can't move down on some tiles, and why there's no gravity, and why you can't do some stuff when walking, is you are only able to walk forward on air tiles and go down on ladder tiles.
I haven't been working on this for a while, but I think it's time to work on it again.
WARNING: Contains flashing. Also this is not a game.
Controls:
- X to speed up text and move to next scene.
- Left/right arrows to move between scenes.
I became interested in Greek myths and thought I'd turn the stories into some pico-8 carts. I first started with 150 scenes but it was too big. I settled for just under 90 scenes with some sacrifices made around the code generated graphics.

Warning
This tool overwrites saves from other carts. Make sure you know what you are doing.
Controls
Instructions on which keys or buttons to press are displayed on screen at all times.
Note: pause menu is supressed in keyboard mode, hold ENTER or P for a second to display it.
Context
- PICO-8 executables save cartdata as text files in the cdata folder.
- BBS javascript, on the other hand, is limited to your browser's internal storage, which is a lot less convenient for users to access directly.
Purpose
This tool allows you to easily transfer your progress between PICO-8 installations, particularly from/to the BBS. It also allows you to edit your saves on the fly.
Hello everyone! I just started learning PICO-8 and decided to make chess (why not?). Would appreciate any feedback!
A small bullet-hell style game made in 5 days
Arrow keys - move left and right
Z - Use jetpack
X - Dash (left or right)
Credit to https://nerdyteachers.com for assisting a LOT during the dev process
Still a lot of work to do.
Heavily inspired by https://adarkroom.doublespeakgames.com/
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Old versions:
This is my first attempt at making a game. I hope you like it and that it is a bit of fun.
You're an RA going through 4 nights of chaotic duty. You'll encounter tons to resolve, but also you can stop-by resident rooms to prevent issues for a bit, recharge your energy at your RA room so you don't become exhausted, and stomp/slide to kill bugs as you make your way through the building. There was definite inspiration from fix-it felix jr. but the came is very much different and built from the ground up. Watch out for the invincible boss at the end that can only be defeated by hosting events!
If you beat the game, you'll get a new unlockable character.
edit:
10/24/2025 - v2.3 released with new tutorial, updated mechanics, and hardcore mode, plus some bug fixes specifically on the unlockable character
I'd like to include something that sounds at least approximately like vocals. It doesn't need to be particularly intelligible aside from hearing sharp sounds that might be "k" or "c" or "x" and vowel sounds.
Is this possible in Picotron? Heck, is this possible in PICO-8? I own PICO-8 already, but I've played with TIC-80 and the larger screen and defaulting to full keyboard+mouse being available kinda slaps. Picotron seems a lot nicer in comparison, though, and it having the capability to do something-like-vocals might be the final point in favor of being irresponsible with my money. :P
(For reference, I want to demake Patapon, or at least make something vaguely similar.)
🦆 Pet the Duck
Create your ducky army by filling up the ducky love meter!
Post your high scores in the chat!
Controls
Press Z to pat the duck!

Importing a .png spritesheet with the new 0.2.1 version doesn't seem to work as before. Some of the transparent pixels are being considered solid and/or some pixels are doubled in size.
In this 16x16 spritesheet all the cells are read as 17 pixels because of the color aberration:
Detail of the first sprite:






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