Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #dungeon_generator-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Ciao,

the famous Rooms and Mazes from Bob Nystrom for PICO-8

more info here

⚠️ sadly the script is token intensive ⚠️

[Z] New dungeon
[X] Show map

1
0 comments


Cart #kroom8-7 | 2025-09-12 | Code ▽ | Embed ▽ | No License
14


A game heavily "inspired" by Among Us. Fans will find the map VERY familiar.

CONTROLS:
Mouse/Left/Right Arrows - Rotate left/right
Up/Down Arrows - Walk forward/backward
O button - Run forward
X button - Perform action
Player 2 X button - View map (Not everyone has this button)

FEATURES:

  • Usable Command table
  • Usable security cameras
  • Usable vents
  • Proximity-based NPC footsteps volume
  • Very sus but hopefully amusing player names
  • Stars go wooooooooo

UPDATES:
[09-12-25]

  • Fixed jittery textures (thanks @freds72 for pointing them out)
  • Fixed some other miscellaneous graphical bugs

[09-10-25]

  • Added mouse lock (I've heard it doesn't work on every platform so YMMV)

[ Continue Reading.. ]

14
4 comments


Cart #hadubiguku-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A simple graphical demo for the PICO-1K Jam 2025 which creates an animated Dragon Curve.

A Dragon Curve can be generated physically from repeatedly folding a strip of paper in half and hence the lines in a Dragon Curve never cross each other.

The different colours represent the level of recursion that each segment was generated at by the algorithm.

You can use the cursor keys to move he viewport and ZX / NM / CV to zoom in and out to explore the curve in more detail as it renders or once it has finished.

The compressed byte size of the cartridge is 643. I've made very little effort to save bytes because the program is so simple in the first place.

[ Continue Reading.. ]

2
0 comments


Cart #etris-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is definitely not Tetris. We actually never played Tetris and have no idea what it is.

2
0 comments


Hello! I'm new joiner and following Dylan's zine.

I understood the relation btw map and sprite... partially. And seems something is incorrect. Please check my understanding!

  • map has 128x64 tiles.
  • each tile is 8x8 pixels.
  • lower half of map, that is 128x32, is shared with sprite sheet.
  • there are 4 sprite sheets. Each has 16x4 tiles, which has 128*32 pixels.

At this point, I'm confused because a single sprite sheet already covers lower half of map. So no need to use both 2nd and 3rd sheets!

...or isn't it?

5 comments


Day 1

Cart #pobujusego-0 | 2025-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Starting a small snake game as a (hopefully) short first project. Hoping to do a series of classic games (snake, pong, flappy bird, etc) and make a blog post about each, maybe going into design decisions, what I learned, what I'd do differently next time. Or maybe the blog posts mentioning them would just link to here, idk 😆

I'll be using this post to save my day-to-day progress, and keep plugging away at it until it's done! Hopefully tomorrow, or maybe the next day! 😆

Right now it does absolutely nothing except initialize the grid and the snake's head though. 😆

2 comments


New cartridge in works

1 comment


Cart #fpbojaf-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Ciao,

I got really inspired by how LDtk handles auto-tiles with rules, and I thought — why not try something similar for PICO-8?

If you’re curious, I put together some instructions here: PICO-8-autotiles README.

⚠️ This is not the most elegant code you're gonna read today but it does the job :P

2
0 comments


Cart #jiyoyiwesi-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
1 comment


Cart #susiradje-5 | 2025-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Just posting what im working on to see how this all works!

2
0 comments


Cart #cutegameiguess-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

a little game thing. heavily inspired by oneshot. i think it's kinda ok :)

2
3 comments


Cart #taketheatrain-0 | 2025-09-07 | Code ▽ | Embed ▽ | No License
6

An NYC Subway simulator game!
Follow the line from Inwood 207th to Far Rockaway-Mott Ave!

Hold arrow keys to move and press Z to operate the doors.

Features:

  • Passengers including Mario and Spiderman
  • Random blue lights
  • Authentic diagonal station list

View on Github

6
1 comment


Cart #yumazujopi-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #maddisonstoff-0 | 2025-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

My first ever game, a triceratops life simulator written in 10 days for Pico 8! Eat ferns, fight off the hatersaurus, and try to survive for as long as you can.

3
0 comments


Cart #superninjaball-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Super Ninja Ball Pocket

My First Pico 8 Game!

Originally the University of Cumbria GameJam Winning game, Super Ninja Ball is a Peggle-Like Arcade Shooter designed to be repayable, addictive, and competitive among peers! this pico 8 version is an all round improvement on the original version.

CONTROLS

Left and Right arrow Keys or controller presses aims the line at the bottom of the screen, and pressing Z will trigger the Power meter, pressing Z again will fire the ball!

Pre Game Minigame

Before shooting the pegs, you will be greeted with a minigame, the objective is to fill the bars, in order to win balls to fire at the pegs! good luck!

[ Continue Reading.. ]

5
2 comments


Cart #juyijedame-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

In a digital, neon-lit world, a lone Chromatic Serpent is born without color or energy. Its only purpose is to survive and grow by consuming magical, pulsating fruits.

Each fruit imbues the serpent with its own essence, lending its color and power to the creature's ever-growing body. Guide the serpent on its quest for energy, but be careful—the greatest threat in this world is often the serpent's own, unpredictable tail.

How long can you survive?

1
0 comments


Cart #gravitychess1-0 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Gravity Chess Puzzles

knock the red king from his perch

Credits

based off of itch.io game, Chessformer by Robert Alvarez

12
5 comments


Cart #tweetgario-1 | 2025-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Self-playing Agario in a tweetcart.

I made a video to explain how this was made. https://youtu.be/wXVLFaGQkSY

2
0 comments


Cart #anothersamegame-4 | 2025-09-06 | Code ▽ | Embed ▽ | No License
3

What is this?

This is a simple Same Game clone written for Pico-8. It is basic, but functional. There are 3 board setups to choose from:

  • Pocket: 11x12 with 5 colours, just like Bubble Breaker
  • Big Easy: 15x14 with 4 colours. Big scores.
  • Six Colours: 15x14 with 6 colours. Much harder.

Controls

  • ⬅️➡️⬆️️⬇️: move the cursur around the board
  • ❎: mark, or clear
  • 🅾️: Undo last clear

Gameplay example

Move the cursor around, mark some adjacent balls and clear them. Repeat until no more moves are possible, or until the board is cleared. Compete for the best score!

[ Continue Reading.. ]

3
0 comments


Cart #fruitninj8-0 | 2025-09-06 | Code ▽ | Embed ▽ | No License
3

3
0 comments




Top    Load More Posts ->