An Orbt XL demake in Pico-8 for LowRezJam2025!
How To Play
The planet is orbiting a black hole! Press any button (Up, Down, Left, Right, Z/O, or X/X) to move the planet away.
Points are awarded based on how close to the black hole you are. (3 points/second for the inner ring, 2 points/second for the middle ring, and 1 point/second for the outer ring.)
Asteroids are also being pulled in, too, so try not to get hit. Near misses award bonus points! Green asteroids change the direction of the orbit once they hit the black hole.

I bought pico8 in 2022, and tried reaching out to [email protected] a few times, never with an answer. Somehow, the product didn't get registered to my account, so I can update. Is my only option to update/continue to rebuy pico8?
Thanks in advance!

Something's wrong with your TV...
This is a short experimental horror game I made for the LowRezJam 2025. The challenge was to make a game with a 64x64 resolution.
Left and right: change channels
Up and down: change video mode
X: turn TV on/off
Hope you guys enjoy it!
EDIT 1: slightly increased the hand reaction time window
EDIT 2: adjusted some texts



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Later Crater! is a fast-paced top-down arcade game where you dodge incoming meteors and survive as long as you can. Each impact blasts a crater into the ground. Fall in and it's game over!
There is a heart power-up that will give you an extra life!
With 5 different level types and 3 escalating difficulty levels, there is plenty of challenge. How long can you survive? Share your high score in the comments!
Controls
WASD - Move
Z / SPACE
- Jump
Credits
Music & SFX - Gruber
Submission for LOWREZJAM 2025
"The Maze" (2005)
"Test your skills! Try to reach the goal without touching the walls!
How steady is your hand? Let’s find out!
Try and beat all four levels!"
I wanted to remake this game from my childhood, so here it is on PICO-8.
I'm sure someone with more experience would be able to properly recreate the sfx.
! Mouse Required !
Credits to Jeremy Winterrowd, creator of the original game.
UPDATED VERSION
1.2.0 (August 14th 2025)
New stuff:
- High-score is saved
- Stars in the background
- Fume particles from the cars
- Chopin's Funeral March plays when you die
- 2nd movement of Beethoven's Pathétique plays before you start the game
Known flaws:
- The trees in the foreground don't overlap accurately
Music:
- Beethoven – Pathétique Sonata, 2nd movement
- Khachaturian – Sabre Dance
- Chopin – Funeral March (Sonata No. 2, 3rd movement)
All the music is arranged to Pico8 by me

Counterforce
Welcome to Counterforce, shoot with X and aim with the arrow keys. When you shoot you get pushed back relative to your shot, but be careful you don't go outside the boundary that is constantly shrinking!
This was a fun experiment of a mechanic I was thinking about, so decided to put it into practice whilst on the train!
REBOUND!
How do I describe Rebound? It came to me in a dream... Kind of like Breakout, but the cells move; kind of like Bust-A-Move, but you don't have to match colors. It's mostly like your average, typical shooter, but backwards.
HOW TO PLAY
Change the angle of your shots with the left and right arrow keys. Fire your shots with the X key. Shoot all the targets to clear the screen and advance to the next wave. Clear 5 waves to advance to the next Round. Clear all 6 Rounds to win!
Round 1: targets move half speed.
Round 2: targets move full speed.
Round 3: targets don't move (it's trickier than it sounds!)
Round 4: targets move half speed and require two hits to clear.
Cult Wars
Game overview
Welcome to the first alpha release of Cult Wars — a (hopefully!) challenging mix of strategy and action, inspired by classics like Populous and other RTS games.
Lead your cult to spiritual dominance in this god-like pixel-art game!

In Cult Wars, you are a divine force guiding a growing population of red-robed believers. Shape the land, expand your influence, and help your followers thrive — not through direct control, but through divine manipulation and clever use of supernatural powers.
Here is The Believer's Life Cycle:
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[8x8] |


I finished a second game for PICO-8.
This endless hopper just came to me as a smol idea that I could make and for the most part it works as intended.
If you get a bonus life, just consider how lucky you are.
Take Timothy S. Frog on a leap across a very large pond. Directions point you where you want to jump and x sends you flying off to the next lily pad (hopefully).
Enjoy.
--edit
--v.1.1 fixed some typos
UPDATED VERSION
1.1.0 (August 13th 2025)
New stuff:
- Camera shakes upon collisions
- Trees in the foreground
- Organic shadows
- Z/C works for jumping
- "Sabre Dance" as background music
Fixed Bugs:
- The player no longer jumps upon starting a round
- Collision is more accurate
Known flaws:
- The road markings become uneven after a while
Can you put on the best dang fireworks show this desert's ever seen?! Prep the field during the day by building mortars and clearing obstacles. When the night comes, it's time to light up the sky! Aim your fireworks at targets to supercharge them and earn stars. If your show is really good, you'll make it to the grand finale!

Features:
- Mini day/night cycle taking advantage of PICO-8's "hidden" palette
- Choose among 3 types of procedurally generated backgrounds to give your show a spectacular backdrop
- "Realistic" weather system (i.e. cute puffy clouds!)
- Cactuses
- Fireworks!
hi there!
i do not seem to be able to use store() whatsoever
i have these lines sitting in the body of my main.lua:
store("/desktop/hi.pod", {a=1, b=2}) store("hi.pod", {a=1, b=2}) |
line 1 does not write to /desktop
line 2 does not write to either /ram/cart or the cwd where the terminal i ran from is
if i execute the line in the terminal via ?share(...), it creates the files as expected.
i have mounted the cart using -u as well.
am i missing something?


Hello all,
This is my first post on the BBS! Happy to be here.
I started making some helper utilities for myself, as I was starting to make a game I noticed that I needed a lot of scaffolding to get going with my vision.
I am hoping to expand upon this and make an entity component system for a zombie game I have in my head.
Anyways, here's a little cart I made with some helper functions.
I feel very strongly about staying within the PICO-8 system and using the editor tools, as I forces me to not nest functions too deeply.
Some of what's in the cart:
Some basic table operations I find myself doing on occasion (filter, transpose, etc)
Some coroutine wrappers and helpers; coloop can take a function and some items, and process in batches for instance