THIS IS NOT A GAME!
This is for anyone to base their games on for a quick and easy collision and movement system.
This is a very easy 2d movement and collision engine for PICO-8.
All you need to include collision and movement in a scene is to just write 'engine()' in the update section.
It comes with a sample scene to see how it works.
Features listed here:
- 2d Top-Down Movement
- Collision system
- Camera options to suit your game (static, follow player, smart camera)
- Map Border options
- Easily print text to the center of the screen (when static) or the center of the camera (when following player)
How to implement:
- Copy this file into PICO-8 and edit it


This is a tower defense game to liven up a festival!
Supports both mouse and button controls.
Mouse Controls
- Click – Place a shop
- Mouse Wheel – Select a shop
Button Controls
- Arrow Keys – Move cursor
- Z / C – Place a shop
- X / V (Hold + Up/Down) – Change shop selection
The range of aroma differs depending on the shop.
Preferences also vary by age (child/adult) and gender (male/female).
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I just had to make this!
This is my version of a Galton Board. This toy demonstrates the Central Limit Theorem (CLT). As I understand it, the CLT is simply the tendency for a series of random events to converge into a bell curve! It is a useful concept in statistics that is borrowed from probability. It is also relevant in AI and machine learning, where bell curves can be used to model deviations (from an average), error, or noise
Controls are listed in the cartridge
If you are interested in the math side of things, there are basically three layers:
- Every time a particle hits one of the fixtures, a coin flip occurs, sending the particle left or right randomly. This happens up to 9 times, depending on where the particle started
We got some rain in my town today and I was looking at it while having a smoke.
Got inspired to make this small demo of falling rain and ripples.
I tackled this using an object oriented approach with Lua metatables.
Hope this helps anyone that wants to get started with OO in pico8 or anyone looking to add some rain to their game.
Feedback is always appreciated and I'm happy to answer any questions.

ChangeLog
1.0.1 Adds:
More News
New Game Added!
1.0.1-hotfix Adds:
Adds Ability to Launch
Bernie And the Wax Museum
1.0.2 Adds:
Overbold
More News
Removed Red Circle on News Icon
1.0.2-Hotfix Adds:
Ability to see new news
I'll Add your game if You request it.
There will be more news in later versions






As an experiment, I wanted to see if GPT-5 could code a Pico-8 game and I'm honestly pretty terrified. This was generated in a single shot with the prompt "Write a Pico-8 version of Asteroids." The only bug fixing I did was to clean up the header, change the update rate from 60 to 30, and reverse the direction of rotation of the ship.
We are so cooked.
Press (Z) to select difficulty
Press and hold (X) to generate a puzzle
use arrows to navigate, and press (Z) to input a number (1-9)
UPDATE 2025/08/12:
Toggle "note mode" ON/OFF in the pause menu. Hold (Z) and a direction on the keypad to input a blue dot inside the cell, so you can note down possible numbers!


🍧 make shaved ice for animals at the festival! 🍧
- place bowl under shaved ice maker
- insert ice into shaved ice maker
- pick up shaved ice
- add ✨SYRUP✨
- deliver to animals!
use arrow keys to move, z to interact & x to discard shaved ice.
(there's no ending! you just make shaved ice forever.)
Credits
- code by @davemakes
- art by @npckc
- music by @mabbees
Made in 2 days for PICOJAM 2025.



This is a port of a game that one of my friends made! If you haven't already, you should go check out The Rush on steam. It's free and is way more fun to play than this.
Go get it here! https://store.steampowered.com/app/2525190/The_Rush/
The basic controls include dpad/arrow keys to move, the O button to fire, and the X button to drop a bomb.
This cartridge features save data that records your top 3 high scores.
Enjoy! (and check out The Rush on Steam when you're ready!)

Pixic is a puzzle game about matching 4 squares together. It's inspired by Hexic HD for the Xbox 360, however some liberties were taken with the gameplay.
(most notably that its squares instead of hexagons)
You can rotate a 2x2 group of squares once, twice or as many times as you like! The rotation will stop at each change so you can move squares around the board to your liking. If you create a 3x3 group of squares with a different colored square in the center, you'll create a black gem. Matching 4 of these gives you higher score than regular squares. In Normal Mode, after 10 rounds bombs will start appearing every 5 rounds starting with 3 round timers. To defuse them, match them in a 2x2 group with 3 of the same colored squares (the bomb is a wildcard). However if you do not defuse it in time, that's GAME OVER.




Ice cream making game
X to submit
C for order menu
First order is tutorial!
Make sure not to submit before looking at it!(Will change to only submit at desk)
changes:
Broken the menu (need to fix)
Added desk to submit orders
Some sfx
things to change/add:
- Bin to remove current order ✅
- Display for correct/wrong order
- Order Menu/Book and order slips ✅
- Map
- NPCs to make orders✅
- Dont allow swapping of items must bin (waste time)✅
- Timer for each order
- more items (sprinkles, sauce)
- make items not clash? (choc and flake, vanilla and wafer)✅
10.make UI better(stats in menu, not allow submit in menu?)
What is this game?
Some friends invited you to the local festival, but you don't really like crowds! Avoid strangers, find your friends, then find a place where you can enjoy the festival in peace.
How to play?
Walk through the festival using the arrow keys.
If you get too close to strangers, you will get anxious, and your energy bar goes down. It recovers when you get some space for yourself.
If you get close to one of your three friends, they will follow you. After you find your three friends, find a peaceful place in the festival to win the game.
But how fast can you win?
Why this game exists?
This game was created for the PICOJAM 2025. The theme was "Matsuri", and "Melting".






Hello, this is my first time trying to make a game in Pico8 and I decided to make sort of a recreation of the tanks game from NES called Battle City. Here is the cartrigde I been working on:
So, I am having problems with the collision of the game because in the original Battle City there are half-brick tiles that don't ocuppy an 8x8 space on the grid, and every collision tutorial I saw was using FGET and MGET to do the job, but it only serves for 8x8 sprite collision. I tried to do something by verifing what sprite is collinding and if it is between 17-24(my half-wall sprites) it verifies if the next pixel is a black pixel or not. It kinda worked but now the half-walls are getting my tank stuck deppending on the place and what wall is it. Can someone please help me with this?


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Place your bet and beat the bullies!
The bus reached your stop, but there's 3 public transportation Bullies blocking the way! Bummer! Beat 'em up by defeating them at "Ride the Bus!" so you can go home!
The Bullies will try to bust your deck with their "Bully Cards," but they won't keep you down if you pick your Deck Fixes wisely to counter!
Place your bets, Fix the Deck, and Beat the Bullies! Ride the Bus!
Controls
Over world
- ←↑→↓ Move "Stink Boy" - find the enemies blocking your way
- X: Visit the Shop - buy items

