OH NO! The cumpleaños start soon, but the piñata's guts are all scrambled up! Put them in the right place before it's too late (actually don't sweat it, you can take your time).
)

Controls:
> arrows - move around
> o/x - pick up (in settings you can change if you want to hold the button or trigger it)
(you can pick up both sides of a gut to move it back and forth)
There are 32 for now (I have space for 32 more). I would like to make an infinite mode, but I would have to clean up the code first.
Game inspired by Dino Sort






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TripPICOchu
A handsāon learning tool from VHS Cologne’s TalentCAMPus, designed for young locals, refugees and asylum seekers.

A trippy Pico8 game from my TalentCAMPus Workshop for VHS Cologne, where youngs from a variety of cohorts —locals, refugees and asylum seekers — were introduced to Lua, pixel art, sound design, and basic game design and interaction through creative exploration.
I guided them in using basic functions in Pico8, creating and tweaking experiments, and later bringing some part of this game alive. Later I added personal improvements.
Not only the overall experience was quite fulfilling, I — as a Brazilian — am quite happy to promote Lua, a programming language developed at PUC-Rio.
Pikachu's Pixel Art is a copy of Johan Vinet's amazing work
https://johanvinet.tumblr.com/post/127476776680/here-are-100-characters-8x8-pixels-using-the
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How to Play
Objective
COLLECT 42 Picochus before the time runs out.
...collect?
- The Picoball has to TOUCH Picochu š³ļøš
- Picoball's CIRCLE needs to be the SAME SIZE Picochu's ball WHEN TOUCHING <3
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Controls
Move Picoball
← ↑ → ↓
Shrink Circle
X
Elarge Circle
C
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Now with a small tutorial, better interface, and a final overall polish.
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Warning
This game uses strong, fastāblinking colors as psychedelic effect.
It may trigger discomfort or seizures in photosensitive players.
Phones on silent mode won't play any sound or music.



How come do you create a dount spawner?, i used some code about random tiling but im not sure how to make it like clear the tiles and change it every 10 seocnds or so, here's my code, thanks in advance:
--dount generation--
function place_dounts()
for x=0,15 do
for y=0,15 do
--random tiles picking)
local sp = rnd(6)
if rnd(1)<.1 then
mset(x,y,sp)
end
end--yaxis
end--xais
end--function


The Pixelated Dead
Survive the Zombie Apocalypse! Find food and water and return to the safe house to continue on to the next day. Each day brings more zombies and harder to find resources.
Arrow keys to move. If you find the axe, it will be used automatically when you run into a zombie. The axe is only good for 10 attacks.





Hey folks!
I'm proud to release v1.0 of my spin on the classic Snake... Snek Vs.
Game has 3 game modes to select from:
- Redux - A spin on the classic game where everything will only update as you press directions, including rival movement.
- Original - Classic snake movement.
- PvP - Classic snake movement with 2 human players
You can also configure:
- Number of Snakes. (2-4 depending on game mode)
- The speed at which the game updates. (changes snake speed)
- The score goal.
- Snake starting length.
- Snake growth per collection.
Finally, you can also change the background colour while in game using button o.
Option available are:


Alice Chess
50 Alice Chess Mate-in-2 puzzles
About Alice Chess Mate-in-2
Alice chess is a chess variant played on 2 boards. What is cool is that there is no fairy-stockfish engine for it. Therefore, these puzzles are custom built using an experimental engine made by ubdip over at pychess.org. These are very fun once you understand how to play.
How to play Alice Chess
from chessvariants.com :
*The standard game of Alice Chess is played using two boards, A and B. All pieces move as in standard chess. The normal array is on board A; board B starts empty.
The rules are very simple. In turn, each player makes a single move on either board following these three rules:


My first game. I remember here the toy Simon, musical memory game.
I changed the title because Pimon exists here.
But I don’t know how to upload the updated cartridge.
Using the latest Pico-8 version, if I highlight with Shift/Click a note or series of notes in the SFX editor then copy with Control/C, I can paste the result into another column in the sfx editor with Control/V but if I close the cart and open another cart to paste to, I get the message "Nothing to paste" when trying to paste with Control/V.
I have tried Linux Mint and Windows10 with the same result.
The documentation says this should work, any idea what I am doing wrong?
Thanks,
Peter
Mouse functions
Makes global variables to read the current mouse position and the state of the three mouse buttons (click, release, held state).
Detecting button release instead of push can be useful when clicking and holding should have different outcomes.
Setup
To enable mouse mode, use mouseon()
in _init() or after selecting the input mode. This activates the dev mode flag.
Getting mouse values
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Run
updatemouse()
in _update() - Optional: Run
mousetime()
in _update() to fetch whether a mouse button is being held longer than a click
Global variables
These are the values produced by updatemouse() each tick.
mx
,my
: mouse position (0-127)
Hi!
This is the first time I'm actually making a game and I'm having a lot of fun!
I have no coding experience, but I though it would be interesting to try making a tiny game in PICO-8, and this is the result.
Right now the game is very incomplete, here are some of my future plans:
- Add more enemies;
- Add a new playable character;
- Add bosses and special items dropped by them;
- Add a background, music and sound effects;
- Eventually improve the code :v.
Thanks for checking out the game, I'd love to hear feedback :).

Woodworm+
Hi all, this is simply just a means to share spratts original game Woodworm but with new levels.
I made this for personal use but felt I should share with you all for some additional fun when you finish the original Woodworm! I will only post the modified cart here.
I hope you enjoy the new puzzles, tested in game and are solvable!

Original Woodworm created by spratt. In no way am I claiming it as my own. I reached out to spratt on Itch.io for permission to share this version.
Update - Removed additional layers from Cactus puzzle. Removed additional layers from Dead Ant puzzle.


Fishing! Everyone's favourite mini-game
Hey all,
I'm currently working on my first cartridge and wanted to make a nice little fishing game! It's still bare bones at the minute, but I want to add some incremental / automation into the game to give it a little spice.
I hope you enjoy the aesthetics, I don't have much experience with pixel-art but I have enjoyed what I've made so far!
If you have any suggestions, I'm open to them.
Edit: I'm not sure what happened to my title screen! I had drawn a nice version on Aseprite, but had some difficulties getting it to translate over to PICO-8 with all the colours!
Here was the original:




Haunted Azure is a short 2D precision platformer, heavily inspired by a Celeste mod I made last year. Straightforward platforming with weird and wacky cycles!
Goal
Help our little slime friend make it through the evil blue crypt! In one end, out the other.
Extra Challenge
If that isn't enough to satisfy you, see if you can make it out without dying, or try and make it through in under three minutes. Good luck!
Controls
Navigate the menu using the up & down arrow keys, and select with Z.
In game, move around with the left & right arrow keys, and jump with Z!
Credits
Thank you to everyone that helped make this game possible!








