Familiar Frog Game
by 404plyrNotFound
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[8x8] |
Rundown
This game should feel very familiar. That's why I chose it to be my first Pico-8 game. It let me work with something I knew (Konami's Frogger) while I learned something new (Pico-8/Lua). There are differences from the original beyond the art style. There is only one level. The road directions are more realistic. The game is easier either because of my inexperience in game design or because I was making this for young, inexperienced gamers. Not sure which. I hope you enjoy. After this, I will move on to new, less familiar games.




Also on itch.io
Inspired by Rapid Roll, a game I played on my old Nokia dumbphone.
The goal is to reach the ground and avoid the wooden spikes.
Left/Right to roll
Button O to (re)start game [N or C on keyboard, A on gamepad]
Button X to dash downwards while falling [V or M on keyboard, X on gamepad]
Music: Toccata and Fugue in D minor by J.S. Bach (probably)
Let me know what you think! :)
changelog:
v1.1: add pickle jar



Welcome to part 3 of Pink Cat Green Cat! This cart continues and concludes the story from part 2 and adds a few more gameplay elements.
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.



Welcome to part 2 of Pink Cat Green Cat! This cart continues the story from part 1, and introduces a few new gameplay elements.
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.



Hi Everybody,
I’m excited to share Pink Cat Green Cat with you! I wrote a fun, little story for this game, and I divided the chapters into three carts to fit in the dialog. I hope you will give all three carts a try, and I sincerely hope you enjoy Pink Cat Green Cat.
-Waynaul
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.





Something kind of random that I made completely from scratch in a couple of hours.
All there is to do is to watch colorful dots slowly take over the screen and occasionally eliminate the other dots.
I guess you could try rooting for a particular color to win.
Features:
- Colorful dots slowly eating the screen
- An indicator to show which dots are still active
- A button ([Z]) to reset the "battle"
- A pretty alright song, if I do say so myself
Feel free to use the song in other projects =)

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I worked on code from buck and almost finished his Pac-Man making it more like the arcade (see here), but can anybody help with 2 minor glitches: 1 why is the score always resetting to 0 (until a super pellet is eaten??? and also in the ghost logic why do some ghosts leave the cage straight down for no reason??