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My first blog post (^o^)/

Coming from using LOVE2D, I can't wait to create some magic with Lua and Pico-8 !!!

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Visual of a beach I made using sines and a few sprites.

by hazy
Cart #beach-0 | 2020-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #water_view-1 | 2020-05-30 | Code ▽ | Embed ▽ | No License
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Cart #newpong-0 | 2020-05-29 | Code ▽ | Embed ▽ | No License

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Little experiment with different ways of painting a canvas moving pixels.

⬆️⬇️ more/less painters
⬅️➡️ next/prev mode
❎ change palette

Cart #pixelpainters-0 | 2020-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #agario-0 | 2020-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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hi!!!

a couple of questions...

I bought the PICO-8 thang (WHICH IS GREAT BY THE WAY!!!) but there is no record of me having done so...

I'd like to download the new version...

the other thing is, do I need to repurchase for each machine I want to use it on?

thanks

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Was watching a preview of Panic's SDK for their awesome looking https://play.date and they showed off this fun looking Stars example. I decided to re-implement it in Pico-8 and add some interactivity!

  • [D-Pad]: influence the direction of the particles
  • [X]: Hold down to slow down the particles
  • [O]: Randomly change the colors of the foreground and background

Cart #playdatestars-0 | 2020-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made a quick and buggy (hah) Frogger.

I wanted to try an hypothesis: I don't think that in the Atari version they do any collision detection at all. Instead, they may use a formula to check whether current position is occupied by an item or not.

Formula in function positem() returns an x position depending on a direction, speed and offset, and is used to draw items and also for checking if there is something on frogger's position (checkrow())

Cart #frogger-0 | 2020-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I recently uploaded a few Pico-8 games to itch.io and different people have told me different keys work for their computer, all on windows. Is there a way to make sure that no matter which computer you run a Pico-8 game on, the keys will always be the same?

Thanks,

Enzo

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draw= function {
line(10,10,10,10);

};

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< START
<
< So I started getting into game development a little over a week ago, and I have alot of questions about this place and the fantasy consoles.
< To start out for context of what I've learned so far, I'm gonna link two videos. I've done most of the built in tutorials for game maker and
< the latest one was the "My first arena shooter tutorial". The first link is gonna be footage of what the finished tutorial project is supposed to
< look like a little about how it works, then the second clip is gonna be what I made and what I added and figured out (largely through brute
< trial and error) to do on my own. I have to record on my phone cuz I'm rocking a sweet 2011 macbook air and the appersoft recording
< software I'm used to using on other computers cuts the framerate down into a quarter of what it's supposed to be.
<
< [This is the tutorial version of the game] (https://drive.google.com/file/d/1hmiQXs0R1nHapy-cj6Iv2gzJ830rgd4M/view?usp=sharing)

[ Continue Reading.. ]

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// Promo video by m7kenji with music by Kyohei Fujita

Shibuya Pixel Art 2020 is accepting submissions until the end of June, and this year there is a new category for 128x128 games! Lexaloffle is sponsoring the game category with a prize (a Picade Cabinet), and by offering a limited number of PICO-8 licenses to participants.

Similar to a game jam, entries should be based on one or more of the following themes: Shibuya, AI, Humanity, Game and/or Landscape. Unlike typical game jams, existing work can be adapted or reused, as long as it did not win a previous contest. You can find previous winning entries for 2018 and 2019.

[ Continue Reading.. ]

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mini, a short game i made.

Cart #wuyuziribo-0 | 2020-05-09 | Embed ▽ | No License

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I released a game onto itch.io for the first time!

https://enzogray.itch.io/tumbleblox

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Stay Home

Cart #payebajufi-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game about social distancing during the Coronavirus pandemic. It was coded for Ludum Dare 46.

Mainly coded from the experience of being in lockdown in the UK.

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Cart #byjoveludum46-1 | 2020-04-20 | Code ▽ | Embed ▽ | No License

By Jove

My Ludum 46 Compo Entry

Concept

Travel the jovian moons trading to make a profit

Notes

Unfinished, but technically playable. Was right up to the finish line 0_o

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A walking simulator, made in collaboration with a 7 year old, and using a simulation of a quantum computer.

Apache 2.0 licensed.

Cart #fredventure-3 | 2020-04-15 | Code ▽ | Embed ▽ | No License

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