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Well there are two things I don't get. I've wached some tutorials on youtube and the guy says that if you make your guy spawn on a sword that the sword will only be gone if ou are dead, maybe that's changed in the newer version or something? And how do I make that when I defeat all enemies the portal spawns?

Anyways thanks in advance

tarik00555

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I love Cat Cat Watermelon because it is cute and it is a strategy game! Why do you like about this game?

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How to modify the main character£¿
ÇëÎÊÔõôÐÞ¸ÄÖ÷½Ç£¿
give me some suggestions please!
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more like this "_dojo ".
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sorry,I don't do well in English¡£
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Cart #6302 | 2012-07-09 | Embed ▽ | No License

Yeah so it's 3 small arenas. With delicious (and square?) apples.

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Cart #6298 | 2012-07-03 | Embed ▽ | No License

i made a level i guess

this is the first time i sat down and made a level in this game. i like the editor, its just very difficult to make ~new things~. was fun though

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Cart #6296 | 2012-07-02 | Embed ▽ | No License


So I made this level for fun one day. You're some man in Canada who likes to chop trees, but you find something very peculiar in one day of tree chopping. No Canadians were harmed or offended (hopefully) in the making of this.

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It is great I join into this blog,but what to do the next?

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by mis
Cart #6293 | 2012-06-29 | Embed ▽ | No License

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Cart #6291 | 2012-06-29 | Embed ▽ | No License

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Cart #6289 | 2012-06-29 | Embed ▽ | No License

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Cart #6286 | 2012-06-29 | Embed ▽ | No License


un seul objet des p'tites fleures

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Cart #6276 | 2012-06-21 | Embed ▽ | No License

In this map you must adventure through a forest full of enemys, invade a castle, and claim victory!

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Cart #6271 | 2012-06-20 | Embed ▽ | No License

This is a work in progress. Optimally, the final result will have 26 rooms instead of just 7. This level revolves around alphabetical things:

Apple, Build, Chocolate, Duplicate, [Sword of] Eternity, Freeze, and. . . Go.

Yeah, I was out of ideas on that last one; I can't find any Voxatron objects which would supply me with a better G-word. Maybe every room should have a random voxelated thing instead of a Voxatron thing, so rooms like that last one which aren't themed around Voxatron items won't stick out like sore thumbs. :P

Feel free to remix this level if you have any better ideas for things starting with A, B, C, D, E, F, or G, or ideas for better room designs overall. My only request is that you change the level's name to "Now [b]We

[ Continue Reading.. ]

5 comments


Hi,

Can I ask a question about the game engine? Before blitting to the back buffer, do you combine the cubes into single meshes or simply blit each cube one at a time? How are you working out which cubes need to be blitted? Or do you blit all cubes regardless of whether they're obscured?

Can you show a pre-blitted wire grab?

Thanks,
Lee

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Using an Xbox 360 wired pad in Windows XP Pro.

During levels, pressing 'in' an analog pad causes the level to pause/exit.

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Alright guys. Maybe some of you have noticed my leave of absence, regardless I've caught word of 0.2.0 and decided to work on Sock Ghost 3-2. However, I've seem to have run out of ideas. I've made the first room. Check it out and see if you can come up with what part 2 should have.

Cart #6260 | 2012-06-11 | Embed ▽ | No License

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Cart #6257 | 2012-06-10 | Embed ▽ | No License

Here is a level on which i've been working on for some time; it features a few interesting things, like:

-use-once doors and no-door-thing (nothing exceptional, just used them as they're supposed to be used)
-four mini-game like rooms, or at least that was what i was trying to do :P
-the tail of the main character swings and he goes up and down while he walks (probably the most interesting thing)
-A countdown that makes an invisible wall appear and sorround the end-the-level-thing, thus giving you a time limit (it's in the "kill all the monsters" part)
-the character is also a little slower and jumps a lot less than the robot

I have to admit that I didn't put too much effort in graphics, except for the crocodile animations.
Hope you enjoy the level, have fun!

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I see levels which are scripted. How can you make scripts and import it to your levels?

Thanks :)

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Cart #6248 | 2012-06-02 | Embed ▽ | No License

My first level. I wanted to create a nice-looking gauntlet for the player to run through while still providing a challenge.

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I have my first level ready for upload, but I have no idea where Voxed saves levels by default. Can someone help me out?

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