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This is the first post in an ongoing series detailing the development of Voxatron. I should probably do a separate entry bringing you all up to speed on the history of the project as it's already over a year into full-time development and the first prototypes were in 2004. But maybe more of you are interested at this point in what's happening with the planned updates. So I'll start with what I've been working on for the last couple of weeks.

Voxel Properties

The current version of Voxatron has just one type of voxel property: colour. Eventually it will be possible to give voxels or objects some other properties. Current candidates include: indestructible, super-crumbly, slippery, floating, bouncy, sticky, non-interactive, negaitve (subtracted from map) and hurts player. Although I'm yet to decide how to build these into the engine at a low level, they won't be too expensive cpu-wise and most of them are fun/useful for making levels so will make it into the final product in one form or another, even if they don't appear in the main game.

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Cart #5146 | 2011-12-07 | Embed ▽ | No License

Hey people. This is a new release on Return to Castle Voxelstein, more specifically as the title says, release 2. This time around it also includes the next chapter in an occupied town. The chapter is far from finished and it contains mini-chapters, which one of two in this part of the town is in this release. I tried stepping up the difficulty curve in the new chapter, let me know what you guys think, and be sure to put suggestions for me in the comments. Thanks.

-Kilkun

P.S. Blog post on this is here.

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Twin dragon experimental

By: ßlindDevil
--> new concepts of the game ...
--> graphics : 6/10 BUT ! in version 1.0 = 9/10
--> difficulty : 5/10 not hthat hard, will be harder
--> long : about 6-7 minutes BUT, my goal is to make it last about 20 minutes ... a really long adventure for the bravest warrior of Voxatron ¤

Your name is darkside, and your castle is invaded by the twin dragons army.
Your mission : Defend the castle & Kill the twin dragons

You'll be wandering into strange thing, unseen experiences ( not now, but in 1.0 patch )

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Shitarena .... yeah lol had no idea I 'm working a a high-detailed map called twins dragons

--> Minigame
--> Arena
--> Graphics : 1/10
--> difficulty : 9/10
--> time wasted : 15 minutes

I would say that this is crappy ... Go look at my experimantal twins dragon map TY ^^

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Cart #5126 | 2011-12-06 | Embed ▽ | No License

You've accepted a distress call from the fortress of Oratian. Unsure what you will face you head to the fortress to take a look. You soon discover that there is an evil at work, and many hostile creatures are lurking. Suddenly, as you near the entrance to the upper fortress, you're attacked! You must now fight through scores of monsters to find out what exactly is going on. Little do you know that the evil monster Ancarus has plans for you...

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In my error, I clicked the load button loading my level nog_01 , then hit save button (mistaking it for the load button) attempting to load nig_02.

As a result, I wrote over my level.
To prevent this from happening in the future could our dearest devs make the SAVE and LOAD screens look a little more different?

Looking back on it they are green and red, but I guess I didn't notice because the browns are the same.

Also wanted to add I am very excited for this project, thanks for making this.

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hi,

i'd love to experiment with rendering voxatron user generated levels on the physical 3d volumetric display i'm working on - is there any documentation about parsing the output of the voxde 's .png files?

sean

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I like playing voxatron a lot but I have been wondering if anyone knows when the next update
is due for arrival.?I really can't wait for 0.3.0 for reasons being I want to recreate the elephants
up top ^ :3

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Cart #5106 | 2011-12-04 | Embed ▽ | No License

well this is my first level. Im not done yet. it will nice to give some feedback. It took me about 1 1/2 days to make just this

        -kingOFtheSEA
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Hey everyone,

I'm working on making an affordable true physical voxel 3D display - no glasses, can view 360 degrees around objects - and am hoping to get game designers and game enthusiasts -- such as those who love Voxatron -- interested in the project. These things actualy actually exist, but most people have never seen them outside of hollywood special effects, learn more here: http://en.wikipedia.org/wiki/Volumetric_display --- Wouldnt' you love to play voxatron in physical 3D with chunky bits you can look around by moving your head instead of just staring at a 2D screen?

My partner has been building these since 1988 for museums and special displays and we are working to get them into hands of regular people to watch volumetric 3D video (voxies) and play voxel based games like Voxatron and Minecraft. Volumetric displays have traditionally been only affordable to medical research, oil drilling companies, and the military at prices from US$30,000 - US$150,000. Imagine a whole arcade setup with games built using the Voxatron engine --- but displayed so you could stand around them like campfire? The Voxelcades are coming! But you can get your own personal VoxieBox in the not too distant future ---

With the VoxieBox we are trying to debut a consumer grade display around the same price point as the MakerBot --- between $1500-$2500. Eventually we'd like to get that down to about $300-600 if we can get a high enough volume of them into production. We've got a number of working prototypes and will be launching a kickstarter.com project soon to show them off and raise money to get them manufactured. We want to get them into the hands of developers such as Lexaloffle and people creating 3D video and games with the Kinect so there will be lots of great things to hack around with and enjoy on these types of displays when they go mainstream.

If you're interested please leave your email at http://voxiebox.com so we can notify you when the kickstarter project is up.

Sean

PS crap, i hope this doesnt feel spammy --- apologies if it does!

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Cart #5102 | 2011-12-04 | Embed ▽ | No License

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Sorry if this is too far off topic. Did zep say that he would be away on vacation or something? He hasn't posted anything for weeks.

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♥ New Map
♦ experimental
♣ storyline :
darkside MY personnage need to defend is castle agaisnt the twin dragon
♠ Graphics: 2/10 Good graphics ( anything anywhere IDK ... weird )
♠ Difficulty: 6/10
♠ Long : 2/10 About 5 minutes

I copied some thing from the best map in the game ( my opinion ) its the dragon or sumthing like that

▬▬▬BlindDevil▬▬▬
▬▬▬▬▬▬▬▬▬▬▬

Copy allowed !

If you use my character ( darkside ) It's ok !

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Cart #5093 | 2011-12-03 | Embed ▽ | No License

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Cart #5091 | 2011-12-03 | Embed ▽ | No License

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First I want to say this is my first good and big level.

Cart #5089 | 2011-12-03 | Embed ▽ | No License

Yellow Man has always been just a normal guy with a full body suit of yellow, and his red headband. But one day, he woke up to find two guns, a sword, a shield, and a message on his wall. As he read it, a voice whispered with it, "Yellow man, you must go and defeat the ruler of the monsters. Go now." It then went on to whisper more, "You must face the minions of 2 kings first. The ruler lies in the corrupt wasteland. You will travel far and wide to face him, but you must persist. Go."

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Based on The Binding of Isaac by Edmund McMillen and Florian Himsl.

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Cart #5081 | 2011-12-02 | Embed ▽ | No License

Here we have the first beta release of my storyline "Return to castle Voxelstein." This is not even close to being finished, I have objects to make, scripts to write, and of course, monster models to make. Most of that can't be completed at this time so I had to use my imagination for enemies. This release it is rather short, so I'll point out what enemies are equivalent to the ones in the wolfenstein games.

The Alien/Cow things that shoot the expanding rings are German officers ( the ones in Wolfenstein who wear a white uniform)

The small blue imps are of course german shephards.

The larger orange and purple imps are German grunts

The Orange grunts are, naturally, SS officers, red and orange included.

The Large Cow/Batimon is either going to be Hans Grosse, Hitler, or General "Fat Face"

It's also available in the BBS list, naturally.

Thanks for giving it a peek! I cannot wait to get the next release out with more levels and objects!

-[i]Kilkun

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Cart #5062 | 2011-12-01 | Embed ▽ | No License

This is something I made really quick. Its inspiration comes from all the BBS levels where there is an "NPC" that is really just part of the environment. Killing these fake NPCs (really does anyone not blast them to voxel pieces?) really reminded me of Obi-Wan Kenobi's death. So after learning the basics of the editor I created this in about 30 minutes. This is the first map I've actually made and is incredibly sloppy/rough. It also features the first character model I ever made. I've never done pixel art before so quite frankly the models really suck. I mean REALLY suck. Please feel free to make this better. I like my idea, but I hate my work.

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was curious, anybody bought voxatron strictly to make voxel art? i was never much of an artist myself but, the moment i saw voxel art i fell in love with the simple cube style. im still very much a beginner in doing voxel art, but the moment i saw how simple it was, first thing i thought was, 'yes, im a shitty artist, BUT I CAN DO THAT!

ive been experimenting with the best medium, inkscape has got a killer axonmetric grid but when you try to get that stacked cube look it just doesn't look right without alot of trouble. grafx2 is cool, but i suck at pixel art. the best voxel editor hands down is a software called qubicle constructor but i think it uses a bad form of drm and is windows only. its amazing to see that voxde is just being released and already it quite the voxel software.

truth is, even after the whole voxatron/voxel fad dies down, if voxde keeps being developed, voxatron will be a great game and an awsome creative outlet at the same time. yes, i also own the game spore which has a similar creative concept. i wish voxde a very long life.

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