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I'm not very familiar with how the forums are implemented here at lexaloffle, but I just wanted to bring up an issue I've been noticing.

All of the graphic buttons under the editing workspace of a post add various bits of code to the post to affect the formatting. However, no matter where your cursor is in the post, they each add their respective code to the end of the post. This can get really annoying.

Is there any way this could eventually be changed to a more traditional text-editor setup i.e. I highlight these words, click the button and the modification is applied to the selected text?

It's not critical, just thought it was something worth mentioning.

Regards,
~Gnome

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Cart #3503 | 2011-11-07 | Embed ▽ | No License

Have fun!

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I know of course how to download them from the game.
But I get a thumbnail when I download it from the the forums.
What should I do with this image?

8 comments


My first level,
It's pretty hard.
And I need to change a few things.
I might even make a storyline :P

Cart #3495 | 2011-11-07 | Embed ▽ | No License

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hi there! i am literally in love with voxatron and i cant wait to start making my own monsters and see what people come up with. i read somewhere that in the future we will be able to alter basically everything with scripting and stuff. how much can we edit? will we be able to make for example an fps mod? will we be able to do our own weapons? or NPCS to give us quests or stuff like that? i would love to see a diablo clone or zelda clone with voxatron! oh and will there be a way for us to make enemy voxels stay after they die? thanks

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im pretty new to level making, and i was wondering if there's any way to make a custom enemy with the editor. my idea was to have an enemy like the little blue things except when it dies it's body dissolves and gets added to the world. if there's anything like this please post a link.

thanks up front.

3 comments


Cart #3471 | 2011-11-07 | Embed ▽ | No License

It's taken from TLOZ for nes, it has exact proportions and it' s 256*176 (like the original) but I didn't put much efforts in modelling (rocks are simply "textured cubes", water is above the ground).

Edit: ops, I even forgot to put the sword in the level
lol

1 comment


Cart #3467 | 2011-11-07 | Embed ▽ | License: CC4-BY-NC-SA

A simple VOB containing an alphabet and some punctuations. Not entirely a monospace font, but fairly compact.

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Cart #3464 | 2011-11-07 | Embed ▽ | License: CC4-BY-NC-SA

Just a small experiment attempting to create a familiar room. It works wonderfully, as it turns out.

Cart #3467 | 2011-11-07 | Embed ▽ | License: CC4-BY-NC-SA

Here's the alphabet I made for it as a VOB if you like.

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Cart #5813 | 2012-01-30 | Embed ▽ | No License

Update: So, I'm updating this now, but it's far from finished. A lot of things will probably change.

There is now some new rooms and a new character model.

In the 3rd room where the black part is, don't be surprised when you walk on it, in Golden Axe you can fall down at that part. I just put some monster there for now as placeholders, will see if any Voxatron update adds traps, then I will probably put that there instead.

Feel free to give me feedback!

Trying to make Golden Axe in Voxatron. Uploading it now so I can get some feedback.

8 comments


  1. Some monsters frequently get stuck.

Minotaurs end up bashing the edge of the screen, forever.
Rollers hit the edge of the screen and spin forever. (Observed in "Regypt" map, in one of later rooms where there are stairs descending from camera position to the pit in the upper right)

  1. Rollers sometimes magically roll upwards instead of hitting obstacles. They suddenly appear much higher than they should. Again, one case was observed in the "Regypt" map, on the screen with "Excavate here" sign (very late room). Try to get rollers to excavate, then make them stuck underground. Provoke them to hit walls in various directions. In my case one suddenly appeared on top of the floor it was bashing at from below. It wasn't even visible prior to that.
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Cart #3449 | 2011-11-07 | Embed ▽ | No License


Big Adventure

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Font Bank v1.0

View/Download Link

Currently has only one set of small characters in both vertical and horizontal orientations. I may add more fonts/sizes later.

To load:

  • In the editor, select "Objects" tab, then choose the bank number you want to load into.
  • Ctrl-L to load, select the fonts.vob.png file you've downloaded.

To use:
1 - Create/edit your own object that you want to place text in.
2 - Select the stamp tool.
3 - Double click the font object to open it.
4 - Hold "S" and circle the letter you want to use.
5 - Ctrl-C to copy.
6 - Double click your object.
7 - Place letter as required.
8 - Repeat steps 3-7 to build up your words.

Feel free to use this in your projects however you desire, including in an improved font bank.
Feedback/suggestions/corrections welcome.

Enjoy!

1 comment


In editor, cursor doesn't work correctly with graphic tablet.
Mac OS and Ubuntu.

2 comments


I just wanted to create this thread to say what a wonderful job Zep has done with this game and the amazing things he has done for the constantly joining community. In particular the new additions to the forums are fantastic, and the direction in which the game is headed, it looks like its going to be phenomenal.

I'd mainly like to see what you guys like most about the game, or even something that you enjoy that Zep has added. I appreciate your replies :)

8 comments


Cart #3428 | 2011-11-07 | Embed ▽ | No License


Saving the Animals version 3.
Made completely new visuals and also slight tweaks to the levels.

3 comments


Cart #3425 | 2011-11-07 | Embed ▽ | No License

4 comments


Cart #3424 | 2011-11-07 | Embed ▽ | No License

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My first map! Feel free to leave a comment saying if you liked it or not, because i'm not sure I got everything right :P

Cart #3422 | 2011-11-07 | Embed ▽ | No License

2 comments




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