Bouhhhhh ! Infection, zombie, virus they are everywhere on the net. And I am slightly ashamed to bring that here. However, I am not enough to stop me making that suggestion :
It might be fun and allow new challenges to add a new type of creature : the "kind little pink cubes". That is, a variation those angry blue cubes brillantly called N°10 in the editor.
- Blue cubes would follow you AND the pink cubes
- Pink cubes would try to get close to you (for protection) and go away from the blue cubes
- Pink don't hurt you (actually, in terms of triggers, they are not considered as monsters)
- When a blue touches a pink (one or more times, I don't know), it turns brown for a few seconds, stops moving (or moves very slowly) and then becomes a blue cube.
- Pink and blue ignore the brown ones (don't escape, but are not attracted)
- When every monster is killed, you get a bonus for every surviving pink cubes (maybe, depending on their number, they could all gather to leave one or more powerups, or apple, or whatever)
- The player can shoot the pink cubes (would they do anything special ? Such as turning into something solid... Not sure)
Add a trigger "more than x pink cubes left", and I could see interesting challenges there...
More technical :
This would require to change a bit the behaviour of the blue cubes, as they won't only follow the player. One solution would be to consider the actors as "attractors" or "repulsor" with a different value for the blue and pink ones. The attraction and repulsion caused by an actor to another would be higher the closer (something like 1/distance, or 1/(distance²) ). They would create "vectors of attraction" (direction and strenght of the attraction caused by an actor to an other). For a given actor, every vector of attraction created by the others are added. The resulting vector would give the direction where the actor is trying to move.
So pink cubes are attracted by the player, by try to escape the blue cubes. As the result of the stated rules, we could see :
- 1 single blue arrives from one direction, a large group from another, the pink will first move toward the single one. Then as they get closer, tries to escape in another direction (or stop, depending on the configuration)
- A group of blue cubes is coming, the player is not too far. The pink close enough to the player will move behind him. If the group of blue is getting closer to the player, more pink will escape.
So, any thoughts on that ?
A question remains : could you bring your little pink friends from one screen to another ? That might be fun...
Let's try this again!
Knight Quest is an adventure map featuring the sword. Knight Quest has 5 levels. THAT'S RIGHT! FIVE! I spent quite a few hours working on it and I am quite pleased.
What to expect:
- You get to use the sword!
- 5 levels of monster fighting fun!
- Some possible bugs!
I should also note that there're significant difficulty progression issues. By that I mean that you will face some hard challenges followed by some extremely easy ones. I would try to fix them, but I have been up all night and I don't want to. Also, I really don't plan on updating this at all. It was my first map, and it was mostly a learning experience. If there is anything significant that I really need to change I will...
That being said, thanks for playing and tell me what you think. Have fun!
~JBlazeheart


VERSION UPDATES
2 parts out of 8 are complete.
This is currently a demo and is not finished. Please bare with me on this one.

DESCRIPTION/STORY
You are Voxatron, you recently beat the most powerful dragon in the world. You thought your quest was over, but it isn't. A bunch of evil masterminds devised a series of tests that are supposed to kill you. Each is harder then the last. Can you complete them all and escape this strange prison?
Please play this demo in the BBS Levels section in Voxatron when available
Download Here
(Right click the link, then press "Save As")

Knight Quest is an adventure map featuring the sword. Knight Quest has 5 levels. THAT'S RIGHT! FIVE! I spent quite a few hours working on it and I am quite pleased.
What to expect:
- You get to use the sword!
- 5 levels of monster fighting fun!
- Some possible bugs!
I should also note that there're significant difficulty progression issues. By that I mean that you will face some hard challenges followed by some extremely easy ones. I would try to fix them, but I have been up all night and I don't want to. Also, I really don't plan on updating this at all. It was my first map, and it was mostly a learning experience. If there is anything significant that I really need to change I will...
That being said, thanks for playing and tell me what you think. Have fun!
~JBlazeheart
EDIT: I'm new to this, so I need to ask. Will this be automatically added to the levels section or do I need to do something fancy for that?
EDIT 2: I figured it out. I feel kinda dumb now. New question: is there a way to delete this post?


The editor should have an automated tutorial mode :)
I find it difficult to create simple things, like variously colored blocks. The prefabs that come with the editor are a little lacking, and I have to create new prefab types to add stuff to the level.
It would feel more intuitive to me to work as if in ms-paint, as opposed to a modeler, or have such an editing mode (probably as default). I hate modelers, which is part of why I was looking foward to this editor.
Supporting the keyboard would also be less fiddley than the mouse, or having some sort of sizable grid system.
Then again I only messed around with it for 10 minutes.
Hello !
First, congratulation. Less than 2 days after the humble bundle release, 200 000$ have been collected. That's incredible...
Anyway, a suggestion befor the forum gets crowded : will the editor allow animation creation ? (such as the cute scenes in the youtube previews). That would be really cool to animate landscapes of allow cut scenes between levels !
EDIT : reading more carefully the vox.txt file, it seems that I had got an answer already :
"Support for multi-frame voxel objects and monster design is coming in a future update"
Welcome to the Wind Quest! Version 1.1!
Story:
Since the old times, your kingdom has been devastated by the wind, hurricanes, and all kind of natural air-related disasters. As you're the next heir in the kingdom, your father asked you to get the legendary "Wind Crystal" to calm and control those lands...
People have been talking about a a mysterious crystal that was seen in a huge fortress with monsters, so with that as your only clue, you arrive at a nearby forest feeling that you're not alone anymore.
[b]Notes from the author:


This is just a quick question about the map editor, Im making a custom map (Called Wind Quest, you can find it on the BSS Levels :3) and I managed to do some crazy stuff, from timing mobs to making nice platform rooms with tons of challenge.
The question is: Is there any way to change the "start" room? While I know that It always starts with the room 0, I created a new one that I'd love to use as my start, but I dont want to ditch the room 0 I had created before.
Also, awesome job on the editor, its a beast.
Ps, looking forward to see that mob editor part ;) Actually I'd love if its just about generic entities so we can change the player to fit our maps :P
Thanks again,
Elratauru.
Edit; Also..quick one, how can I update my map on the BSS Levels ingame without creating a new forum post?