Hello, this is my first Pico-8 game, and this is still an early version, but everything is fully functional.
It's a Vampire Survivor clone.
You can level up, collect XP, increase your character stats, and more.
There is a pause menu with your stats, a nice level-up screen, and high-score tracking.
I want to add a ton of more stuff, like new maps and weapons, etc... but I could not wait to show it off and have it on Splore!
My goal is to create a game as much as it is to write clean code and understand pico-8 / gamedev principle. So it's also very readable and OOP-oriented if you're interested in looking at it.
v 0.3.5 update:
- Add boss every 30 kills spawn chest, which auto level you up.
v 0.4 update:
- Add new enemies sprites.
- Add a new sword weapon as a random upgrade.
- Add a proper splash screen.
- Add xp numbers when picked up.
v 0.5 update:
- Add new xp magnet, 1/100 chance to drop on kill.
- Add hit effect
- Add blood splatters on kill
- Add walls + collision at borders
- Various fixes.
v 0.6 update:
- Better collision effect
- New SFX
- New weapon: storm
- New map sprites
- Better player sprites
- Various other fixes
v 0.6.5 update:
- Monsters now have a static speed, but there are more of them.
- The storm has a damage radius that you can improve.
v 0.7 update:
- The swords are now spinning correctly around the player, covering the whole radius.
- Fix the negative XP at a higher level.
- Monsters are now getting a bit faster at every of your level.
- The player grace period when hit has been reduced.
- You can now see stats for the swords and storm from the pause menu.
V 0.7.1 update:
- Fix projectiles and storm delay upgrade not displaying properly in the pause menu and not working correctly.
- Better enemies sprites. Try orange as a dominant color.
- Add a timer.
- Add a dmg powerup for the storm
V 0.8 update:
- New weapon: The whip, let me know what you think. It still needs tuning. You can go crazy by improving its radius.
- New xp curve: Will go fast at first and be a bit slower as you progress. Also, no more negative xp.
- XP magnet is now one chance per 200 kills (from 100)
- Various other fixes.
V 0.8.1 update:
- Slower XP curve
- Lower player hit grace period
- Fix whip weapon negative delay
- Fix game reset missing a few values
V 0.8.5 update:
- New end boss that spawns at 10 minutes. Good luck with this one.
- Slower XP curve
- Cap at 90 on-screen monsters, so the game will slow down less at high levels.
- New animations for pause and level-up menu.
- Track death and win count.
V 0.8.6 update:
- Small fix to sword hit + buff to endgame boss.