dimillian [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=84247 Grassland Survivor 0.8.6 <p> <table><tr><td> <a href="/bbs/?pid=136630#p"> <img src="/bbs/thumbs/pico8_grasslandsurvivordimillian-21.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=136630#p"> Grassland Survivor</a><br><br> by <a href="/bbs/?uid=84247"> dimillian</a> <br><br><br> <a href="/bbs/?pid=136630#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello, this is my first Pico-8 game, and this is still an early version, but everything is fully functional.<br /> It's a Vampire Survivor clone. </p> <p>You can level up, collect XP, increase your character stats, and more.<br /> There is a pause menu with your stats, a nice level-up screen, and high-score tracking. </p> <p>I want to add a ton of more stuff, like new maps and weapons, etc... but I could not wait to show it off and have it on Splore!</p> <p>My goal is to create a game as much as it is to write clean code and understand pico-8 / gamedev principle. So it's also very readable and OOP-oriented if you're interested in looking at it. </p> <p>v 0.3.5 update: </p> <ul> <li>Add boss every 30 kills spawn chest, which auto level you up. </li> </ul> <p>v 0.4 update:</p> <ul> <li>Add new enemies sprites.</li> <li>Add a new sword weapon as a random upgrade. </li> <li>Add a proper splash screen. </li> <li>Add xp numbers when picked up.</li> </ul> <p>v 0.5 update: </p> <ul> <li>Add new xp magnet, 1/100 chance to drop on kill.</li> <li>Add hit effect</li> <li>Add blood splatters on kill</li> <li>Add walls + collision at borders</li> <li>Various fixes.</li> </ul> <p>v 0.6 update: </p> <ul> <li>Better collision effect</li> <li>New SFX</li> <li>New weapon: storm</li> <li>New map sprites</li> <li>Better player sprites</li> <li>Various other fixes</li> </ul> <p>v 0.6.5 update: </p> <ul> <li>Monsters now have a static speed, but there are more of them. </li> <li>The storm has a damage radius that you can improve. </li> </ul> <p>v 0.7 update: </p> <ul> <li>The swords are now spinning correctly around the player, covering the whole radius. </li> <li>Fix the negative XP at a higher level.</li> <li>Monsters are now getting a bit faster at every of your level. </li> <li>The player grace period when hit has been reduced. </li> <li>You can now see stats for the swords and storm from the pause menu. </li> </ul> <p>V 0.7.1 update: </p> <ul> <li>Fix projectiles and storm delay upgrade not displaying properly in the pause menu and not working correctly. </li> <li>Better enemies sprites. Try orange as a dominant color. </li> <li>Add a timer.</li> <li>Add a dmg powerup for the storm</li> </ul> <p>V 0.8 update: </p> <ul> <li>New weapon: The whip, let me know what you think. It still needs tuning. You can go crazy by improving its radius. </li> <li>New xp curve: Will go fast at first and be a bit slower as you progress. Also, no more negative xp. </li> <li>XP magnet is now one chance per 200 kills (from 100)</li> <li>Various other fixes. </li> </ul> <p>V 0.8.1 update:</p> <ul> <li>Slower XP curve</li> <li>Lower player hit grace period</li> <li>Fix whip weapon negative delay</li> <li>Fix game reset missing a few values</li> </ul> <p>V 0.8.5 update: </p> <ul> <li>New end boss that spawns at 10 minutes. Good luck with this one. </li> <li>Slower XP curve</li> <li>Cap at 90 on-screen monsters, so the game will slow down less at high levels. </li> <li>New animations for pause and level-up menu. </li> <li>Track death and win count.</li> </ul> <p>V 0.8.6 update: </p> <ul> <li>Small fix to sword hit + buff to endgame boss.</li> </ul> https://www.lexaloffle.com/bbs/?tid=54828 https://www.lexaloffle.com/bbs/?tid=54828 Mon, 30 Oct 2023 20:15:44 UTC