picoTre is a 3d rendering library meant to give the user the same degree of freedom that pico8 provides, but in 3d. I also made a conversion script in python that let's you turn a blender file into an object within picoTre, here is the download. Here is the tutorial on how to use it. Objects have functions and variables that can be controled by the player so here is a tutorial that explains all of them. The triangle rasterization algorithm is by electricgryphon. This is a school project btw.