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Cart #poom_0-9 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
96

BBS Edition to celebrate year 1 of POOM release!
(limited to 1 level - sorry!)

Enjoy full game at: https://freds72.itch.io/poom

Controls

Alternate scheme (select from controls menu):

Devlog

Game is "multi-cart", using 0x8000 region filled with raw data from 2 carts (poom_0+poom_1).

Engine details: https://freds72.itch.io/poom/devlog/241700/journey-to-poom

Credits

Art+Design+Music: @paranoidcactus
Code: @freds72

Changes

  • added: Jelpi Spotter credit :)
P#101541 2021-12-05 13:04 ( Edited 2022-01-03 20:59)

1 year old POOM

P#101543 2021-12-05 13:22 ( Edited 2021-12-06 07:28)
3

It blows my mind that this is even possible on pico-8.

P#101575 2021-12-05 21:37
1

I don't see why the star count on this isn't blowing up as fast.

P#101845 2021-12-07 04:54

thanks! that’s an ‘old’ game and a small level, maybe that.
(It’s nit even featured - quality standard is tough these days 😜)

P#101846 2021-12-07 05:19 ( Edited 2021-12-07 05:25)

:o
yay!

P#101877 2021-12-07 16:01
1

coom

P#102161 2021-12-09 03:38

boom

P#102197 2021-12-09 17:19

YESSS POOM BABY! I have been playing this for so long on newgrounds... Now everyone gets to have fun! Best multicart/cart on the entire site!

P#102236 2021-12-09 23:06
:: qequ

finally... Pico8 runs Doom <3

P#102292 2021-12-10 12:51

i got a sub-60 100% run using gamepad controls on ultra-violence difficulty

P#102512 2021-12-12 23:50
3

Look I found a easter egg!

P#102524 2021-12-13 02:08
:: dw817

I'm no good at these kinds of games but damn if you didn't nail it on the head for fludity, motion, controls, and appearance, @freds72. Gold star.

As for your Easter Egg finding, @Fabolabert, that is epic ! :D

P#102526 2021-12-13 02:12

@TetraPengwin I know sub 20s without killing anything, never tried speed running a 100% 🤔 will try!
@Fabolabert hehe well spotted
@dw817 thanks (note that art/design is from @paranoidcactus)

P#102546 2021-12-13 08:00

26.06

P#103054 2021-12-18 11:58

after months of playing on itch.io im finally glad it got in the Pico-8 site

P#103610 2021-12-27 10:33

May I see the sprites? I refuse to belive you somehow fit all of those in the cart..

P#103854 2021-12-30 23:29

See devlog on itch, sprites (and map data) are loaded from 2 external carts.
The trick here was to use a technique compatible with BBS.
I can load up to 2x0x4300 bytes of data this way before firing the main cart.

P#103890 2021-12-31 07:09

Madlad... just how far can this be stretched now? (This is asking what/how large of a multicart could be made, I don't know much about code.)

P#105129 2022-01-15 09:01

not sure to get it - the main game on itch.io has 16 carts, 5 levels & 45mins of gameplay.
that’s not something the bbs can support

P#105130 2022-01-15 09:04

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