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Hello all, this is My First PICO-8 Game™︎ and therefore My First BBS Cart Upload™︎™︎, hopefully I've done it right.

Cart #unchecked_8-1 | 2021-09-08 | Code ▽ | Embed ▽ | No License

Unchecked-8 is a slight twist on the classic spike-jumping, maze exploration platformer. There are simply 10 stars to collect. Once you figure out how it works, I estimate it takes 15-30 minutes?

I wanted to dive into PICO-8, make something reasonably small, and actually release it - so I chose a remake/demake of my own short game Unchecked (previously existed in Flash and Basic). I like this so much it's now the canonical version of this game!

I first put it up on itch.io, because it had some HTML player customizations and also to hide My First P8/Lua Code™︎™︎™︎
but now, with a minor update to the game, and the 0.2.3 release of P8 (with Lucky Draw!) I wanted to share it on the BBS :)


P#97038 2021-09-08 02:46


fun stuff!

I haven't seen a game where the distance from checkpoint effects gameplay like that!

P#97041 2021-09-08 07:04

i love how you just trademarked my first pico 8 game and my first BBS post 😂

P#97059 2021-09-08 17:21

Also wow! The mechanics are pretty interesting, and seem like they would open up for pretty good level design tbh. The graphics are pretty simple, which i have no problems with, and this is really cool for first pico 8 game! (even though you just ported an old game of yours to p8 haha)

P#97060 2021-09-08 17:25

eu estou jogando esse jogo a horas, é muito legal e complicado ao mesmo tempo, ainda não terminei ;-;, falta só 3 estrelas

P#97088 2021-09-09 00:49

This is fun and AMAZING!

P#97097 2021-09-09 12:20

Odd there's a unknown ext_cmd at the start

P#97103 2021-09-09 14:51
:: touk

@SmellyFishstiks - Thanks! Two possible inspirations were Braid (time affected by distance from the placed ring) and Terry Cavanagh's Fountain (Flash game, no longer playable?) a top-down explorer where the farther you wander from the central fountain, I think you lost more health or stamina.

@ThaCuber - Right, the graphics were intentionally simple to limit the scope. Same with the music, the last thing I added. (I love tossing around trademark symbols.)

@ZadGhoul - Obrigado! I hope some people get all 10 stars. I know which one I consider most difficult...

@OCISGRAT - Thanks!

@HouseinTheTrees - Yeah, that's the ext_cmd that sets the window title text. It works in the compiled binaries. And in the HTML player it does not display an error. Only in this BBS upload(???)

P#97126 2021-09-10 02:20

@touk "I know which one I consider most difficult..."

The one where you have to do a precise min jump over a checkpoint where failing means you have to circumnavigate most of the game again?

This was my second playthrough, the first took 34 minutes. Might be doable in ~6 minutes? Didn't record it, so it's hard to say exactly how much time I lost.

Also, speaking of errors in this bbs version—if you stand still for a little bit, a phantom of the player appears at the top of the screen sometimes. It doesn't seem to affect anything.

P#97143 2021-09-10 08:51 ( Edited 2021-09-10 08:54)
:: touk

@hahhah42 Nice job!! I think you're the first person to confirm getting all 10/10. Fast time on the replay, too.

I don't know my best time, but it's around 4.5-5.5 minutes. Of course I know all the stars and have practiced all the jumps so much.


Yes, exactly that checkpoint jump and that star! If you bump that checkpoint you have to circle back around perhaps 15 rooms again. I've considered making it easier... maybe I will... but for now I kept it as-is. Such a small obstacle but tricky. Sort of the VVVVVV Veni Vidi Vici of this game.

Actually, a few other jumps/blocks/spikes have been edited since the original Flash/Basic version to make the platforming slightly easier. Because tough jumps aren't supposed to be the focus here!

P#97172 2021-09-10 19:53
:: dw817

@touk, your games are surprisingly complex and well thought out. I've never played a game like this one before. You have my star.

For those confused, hitting the circle is a save-spot, but when you do it becomes sort of like an energy black hole. You cannot jump in the room you touched it, and depending upon how far (in rooms) you are to to it, your energy to jump increases more and more.

The challenge is when you need to jump a particular height to avoid ceiling spikes, then creating this "black hole" becomes a requirement to make sure you have just the right energy level for your jump to get past certain obstacles.

The other challenge is you need to "die" in certain instances to warp back to your last saved spot - so that also adds to the challenge and complexity of the game.

Your goal is to grab all the stars. If you do not move for a moment you will see a ghost appear above you showing your current height in jumping, showing you if your strength is too high or too little to achieve your goal.

P#97177 2021-09-10 21:28 ( Edited 2021-09-10 21:33)

spike stand??

P#97181 2021-09-11 01:39
:: touk

@BrightBlackHole Yeah, that sort of spike stand is possible. I don't think it breaks the game in any effective way. (If somebody uses that to bypass something, I'd love to see it!) I leaned toward the spike collision being more lenient than aggressive/pixel-perfect.

@dw817 Good summary, I hope you like any future games I make too.

@hahhah42 That vertical phantom of the player is a feature, not a bug. Maybe it was not clearly indicated. @dw817 is right, if you pause briefly it shows you how high your jump will be.

P#97268 2021-09-13 02:38

@touk Ah, I see. That makes sense. Anyway, I came back and completed the game in 3:35:

Regarding the spike-edge trick, the first time I played I spent some time trying to use it to get to that one star we discussed above. I got into the room before it using the trick, but then your jump is too high to use it again because the spikes you can use are at the same height in both rooms. So I gave up on it.

P#97273 2021-09-13 08:13
:: touk

@hahhah42 That's awesome, I don't ever remember getting below 4:00 myself! You are technically a 1st place world record speedrunner now :)

P#97301 2021-09-14 04:21

Awesome game! I like the concept and the art (even though there basically isn't any)

P#97329 2021-09-15 01:11

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