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Introduction

Hello, i hope everyone is having a good 2021 so far :)

A good friend of mine (@Dad Jr.) introduced me to Pico-8 back in November 2020, and i set about looking for a tutorial on youtube to learn the Pico-8 interface and how lua works in general. Coming from Python the syntax was a little weird but was easy enough to get around (i hate tables).

Eventually i found a video series from Dylan Bennett ( @MBoffin) describing how to create a simple top down adventure game

After that @Dad Jr. and I collaborated, and today we believe we have a demo ready for use!

Mally and the Missing Manuscript

Cart #matmm_demo1-0 | 2021-01-04 | Code ▽ | Embed ▽ | No License
3

Setting

You are Mally, an archivist working for the local museum.

One day a patron requests to see a manuscript from the old archives located in the ruined basement, a place no one has been in since the museum was rebuilt years ago.

Can you safely traverse the old archives, and find the missing manuscript?

How to Play

Controls

Arrows: Movement / Turn Actions

❎/X/5: Turn Actions
🅾️/Z/4: Contextual Actions

Items

Bombs

  • Can Destroy cracked walls and skeletons. Inert when planted, Must be activated by using contextual action button.
  • Takes 3 turns to detonate.
  • Bombs explosions can be chained together to produce traps for enemies, given you've found or purchased enough bombs to do it.

Ink Pens

  • Used to stun skeletons.
  • Skeletons stay stunned for 2 turns.

Planned / To-Do

  • Additional Floors
    Currently there is only a single floor implemented, but more are in the works.

  • Museum Gift shop
    Currently this is implemented in the demo museum gift shop (the spawn area), but is not very utilized as there is only a single floor to the old archives.
    This map also must be updated with more details as right now its a barren empty room.

  • Token Optimization (Pass #5 or so)

  • Player / Enemy Movement / Tile Transition Animation

Credits / Citations

P#86114 2021-01-04 00:06 ( Edited 2021-01-04 12:57)

1

This is AMAZING! Wow. I loved the combination of turn-by-turn movement of enemies with timed traps. The lighting was well done and really made you think about which move to take next. The mechanics were really well thought out. And I love the pixel art. I cannot wait to see where you end up taking this. Excellent work.

P#86122 2021-01-04 03:13

@MBoffin Thank you so much, and thanks for making the tutorial! It's been a lot of fun working on this project, and makes me excited for future projects :)

P#86125 2021-01-04 03:38 ( Edited 2021-01-04 03:39)

It looks like a fun project feels kind of Zelda like in how it works.

P#86237 2021-01-07 17:03

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