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Cart #21939 | 2016-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

9 patterns/6 song slots (a bit inefficient because 3/4 time collides rather unhappily with the tracker's design assumptions), never uses the last track so that's safe for sound effects.

a song to use! you like? I can make more! Though I dearly, DEARLY wish the audio popping issues in the engine will be addressed. :'(

I have more (high-fidelity) game music here: https://github.com/0xabad1dea/glorytales/

P#21941 2016-05-31 16:23 ( Edited 2016-06-15 21:15)

Very nice song! Pretty haunting.

P#21943 2016-05-31 16:44 ( Edited 2016-05-31 20:44)
:: JTE

Hi Melissa o/ Thanks for your contribution to our little Pico-8 community.

When I get audio popping in Pico-8 music, it usually pays to double-check the supposedly-empty sfx frames, because even if their volume is 0 and their display is blank, they still technically play and can effect surrounding sounds, especially if they use any effects.

P#21969 2016-05-31 18:44 ( Edited 2016-05-31 22:44)

Unfortunately, the channel which pops does not have any blank frames whatsoever in the whole loop.

P#21994 2016-05-31 21:15 ( Edited 2016-06-01 01:15)

This is a great idea - I certainly lack when it comes to making music, but using CC music in games is easy with mp3/ogg. But since there's no midi->p8 converters, so offering some basic music that devs can use is awesome.

P#22002 2016-05-31 22:50 ( Edited 2016-06-01 02:50)
:: JTE

Ah, that's right, they also pop when a note carries over from one music slot to the next... No way around that one.

P#22203 2016-06-03 19:45 ( Edited 2016-06-03 23:45)
:: Ivoah

Actually, I kinda like the audio popping, it makes it feel more authentic to the time period that it's supposed to be from.

P#22208 2016-06-03 20:42 ( Edited 2016-06-04 00:42)
:: mrh

I used this as the song for my rhythm game demo, see here.

I hope that's ok (I obeyed the licensing terms, so I think it should be.)

P#22941 2016-06-15 17:15 ( Edited 2016-06-15 21:16)

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