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Cart [#advent_challah-11#] | 2018-12-09 | No License | Embed
9

HAPPY CHALLAH DAYS!

Enjoy this light, multi-day adventure game about making challah bread for Hanukkah! Each piece of the game will unlock as Hanukkah unfolds in the real world, so come back during the next week to continue the adventure!

LEFT/RIGHT/UP/DOWN to move around (walk into things to interact)
X to skip or close dialog boxes
Z to see inventory

Credits:

Design/Art/Code: MBoffin
Music: Gruber
Intro Graphic: 2DArray

About Pico-8 Advent Calender:

During December, each day will be filled with new and exciting PICO-8 games! We have gathered 25 great developers from the PICO-8 community and we have worked hard to make some new games. Each day leading up to Christmas, there will be a new surprise for you!

Find out more at:
https://pico8-advent.tumblr.com/

And check out the Pico-8 Advent Calendar each day for a new surprise:
https://www.lexaloffle.com/bbs/?tid=32388

P#59569 2018-12-02 07:56 ( Edited 2018-12-09 21:43)

What a lovely little Hanukkah-themed world you've created @MBoffin. Love how how minimal it is, and yet, ticks so many adventure/RPG boxes.

Looking forward to seeing this unfold! :D

P#59573 2018-12-02 15:25

Nice work @MBoffin! Although I started playing before reading the description so I didn't realize there is a IRL time aspect to it, and was banging my head against the wall for a while (literally, in game).

Might want to put something in game to explain that you have to come back each day :D

P#59583 2018-12-02 18:45

Day one: found three puns. (Four if "light" in the game description counts.) Also salt. :)

P#59584 2018-12-02 18:50
:: enargy

lol that day 2 maze was /not/ easy :p

P#59645 2018-12-04 04:00

Haha, yup. Needs nimble fingers! :D

P#59646 2018-12-04 04:07
:: enargy

heh true. I think a little metallic 'chink' sound effect as they pop in and out would have helped a little?

Part of the issue could have been my keyboard though. I'm using a laptop where they decided those dumb 'big left/right, itty-bitty up/down on top of each other in the middle' style cursor keys were a smart way to go.

other feedback -- the instant cell-based movement
and all the cute characters/dialogue reminds me a lot of Bitsy. I'd like to play more games in this style.

I'm hoping people enjoy it and keep coming back day after day. I definitely plan to!

P#59647 2018-12-04 04:17

Thanks! Yeah, the spikes used to have a sound originally (and the button-activated ones still do), so I think it's a bug.

Funny that you mention Bitsy. My next upcoming PICO-8 zine has a tutorial for making a simple adventure game in 10 steps. This advent game is basically just a modified/extended version of that tutorial. The tutorial game is very easy for brand new game devs to modify and really make their own, much like Bitsy. I was heavily inspired by the simplicity of Bitsy and how people made SO MANY different types of games with such a simple initial ruleset. So, yes, there's good reason you see a similarity. :D

Here's a Twitter thread I posted a few months back about the new tutorial. Each of the gifs posted uses the same code.

https://twitter.com/MBoffin/status/1025475601950334976

P#59648 2018-12-04 04:34

There are so many games where spikes are never explained or even acknowledged; the maze-maker's dialogue caught me by surprise and made me LOL.

P#59651 2018-12-04 04:51
:: enargy

Tiny typo -- "I once at 23 latkes".

Loving the adventure, all the art and dialogue are very cute.

(...waiting for the twist at the end to be that the challah was really just the friends we made along the way...)

P#59701 2018-12-05 03:52 ( Edited 2018-12-05 03:54)
:: Ikura

I will make a walkthrough in ROT-13. Will work on it.
Fnyg: Tb fbhgu, naq trg gur evooba sebz Fnenu (gur tvey jvgu n oyhr qerff). Tb abegu gjvpr, naq genqr gur evooba sbe fbzr fnyg jvgu gur genqre (gur thl jvgu gur ubefr).
Bvy: Tb rnfg, fbhgu, rnfg, fbhgu, jrfg, fbhgu, jrfg. Trg gur vaivgngvba sebz Byyl (gur thl ol gur ubhfr). Tb rnfg, abegu, tb oruvaq gur ohvyqvatf, naq gura tb rnfg. Tvir gur vaivgngvba gb Jraql (gur byq jbzna), jub jvyy tvir lbh gur bvy.
Rttf: Tb onpx va sebag bs gur ohvyqvatf, naq gura rnfg, abegu, abegu. Trg gur oreevrf sebz nabgure byq jbzna, Znel Oreel. Tb fbhgu, jrfg, naq gnyx gb Ryv, gur byq zna. Ur jvyy znxr wnz. Tb rnfg, abegu, naq gnyx gb Znex, jub vf va na nceba. Ur jvyy znxr n qbhtuahg jvgu gur wnz. Tb rnfg. Tb guebhtu gur fcvxr znmr gb cerff gur ohggba, gura trg gb Wnfba. Ur jvyy tvir lbh gur rttf.

P#59718 2018-12-05 17:21

Day 4 is live now!

@enargy Thanks for catching that! :)
@Ikura That is awesome! Haha! Love it! :D

I fixed a few bugs, visual errors, and other quirks. Also added audio feedback for the maze to make it a bit easier. :)

P#59721 2018-12-05 18:23

Found a bug. After I had the doughnut but before I finished the maze, I talked to the berry woman and she gave me berries again, making the doughnut invisible in my inventory. Fortunately when I got through the maze I was still able to give a doughnut, but it seems I can also give the berries, and get the jam. Don't know what'll happen if I go for a second doughnut.

P#59772 2018-12-06 18:56

@joealarson Good find! That was a very specific bug that was came from the code that lets you save progress and continue from where you left off. I fixed it.

P#59779 2018-12-06 20:25

Day 6 is live!

P#59821 2018-12-07 19:36

That's a wrap! The whole game is live now! Enjoy!

P#59862 2018-12-09 21:55

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