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Cart #picokart2_082-0 | 2019-09-23 | Code ▽ | Embed ▽ | No License
92

Old versions:

Cart #17953 | 2015-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
92


Cart #17738 | 2015-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
92

Compete in a 3D, high-speed go-cart race against computer-controlled mouse opponents in three challenging tracks.

New Features:
--Improved screen size and resolution
--Music from Gruber

P#17739 2015-12-12 21:56 ( Edited 2019-09-23 05:17)

Post-Release Comments

This is pretty spectacular from a graphical standpoint, as far as the PICO-8 is concerned. The AI is pretty tricky to beat at the moment if you're not familiar with racing games. I would love to see a larger map in this game; with a little more detail it would already be a decent kart racer (a countdown before a race starts, something to acknowledge how you placed in the race).

P#17958 2015-12-20 20:56 ( Edited 2015-12-21 01:56)

very nicely done!

P#17983 2015-12-21 18:25 ( Edited 2015-12-21 23:25)
1

Are the racers furbys?

P#18287 2016-01-14 04:19 ( Edited 2016-01-14 09:19)

I think they are a cross between Furbys, Mogwai, and mice :-)

P#18312 2016-01-15 01:52 ( Edited 2016-01-15 06:52)

I noticed you turn at the wrong direction when driving in reverse.

P#21992 2016-05-31 21:00 ( Edited 2016-06-01 01:00)

Sweet music!

Button for accelerate, please?

P#21997 2016-05-31 21:34 ( Edited 2016-06-01 01:34)

So... just about 4 years later, I figured out how to make the mode7 racetrack render in full screen without skipping pixels.

There aren't really any changes to the game play.
Music swapped Zep's theme for some tracks from Gruber that seemed like a better fit.

The mode7 hack stuff is kinda neat though. Loops are unrolled so that I can write 8 pixels at a time with a poke4 command and reading pixels from the map is heavily optimized with the binary functions, which have reduced cycle costs.

P#68017 2019-09-23 05:23

Really cool, just needs a count down at start of race!

P#68150 2019-09-26 03:01

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