PANPANPANPANPANDIEDIEDIEBOOMS#!TAGAINPANPANPAN (yea it's an explosive bullet hell)
I STRONGLY suggest you put some epic music in the background. Here is the LUFTRAUSERS OST for example.
left and right arrows to move left and right.
up and down to change weapon (when you have several).
z to shoot, x to hold aim.
A game actually not about actual rain!
You could say I coded the bullet-hell out of the theme of that jam! Get it?!
21060 characters over 1419 lines, for 8156/8192 tokens. Before you ask, yes I did hit the token limit during the development... Yes, more than once.
I am genuinely surprised I could finish it.
Any bug or design flaw is totally intended.
Post-jam version changes:
-fixed a whole lot of bugs and typos.
-added actual level design (made winning the game doable too).
-improved end screen :p.
That jam was cool.
edit: POST YOUR SCORES PEOPLE!
edit2: The boss (at the last 100mm) is actually reachable. My advice: shotgun is OP, use it.
edit3: Post-jam version.
@solar: Thanks! I'm very much honored that you like my clouds so much :D
@benjamin: Just took a look at it. I had given it a thought while making About 1600mm but I really didn't think it could be that simple... now I wish I had tried to do it. But thanks for the advice!
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