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Cart [#22937#] | Copy | Code | 2016-06-15 | Link
73

Every console needs a copy of this game!
Use Z or X to start the game.

Update 1.0.1:
Fixed bug where ghosts would get stuck.
Fixed bug where fruit would remain during the gameover sequence.
Added simulated AI bug.

Update 1.0.2:
Fixed death animation speed introduced from a runtime update. It's not perfect though since I have yet to figure out why it's even happening.

retro remake pacman arcade
P#11437 2015-07-03 18:46 ( Edited 2016-10-13 20:52)

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Wow what a nice port/remake/clone.
It reminds me a lot of the Gameboy Color port.
Love the demo mode, glad to see some games with a demo mode though that kinda goes with this sorta game anyway but still.

Amazing work, all the props.

Just needs sounds and some music bits though but beyond that a perfect port/remake/clone.

P#11441 2015-07-03 20:28 ( Edited 2015-07-03 20:29)

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Very complete implementation, fun to play! The scrolling playfield works well, and I like that certain features of the original like stopping in corners are implemented. Are there plans to add sound?

P#11442 2015-07-03 21:06

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This looks great! How accurate is it? Do the ghosts actually have the different AIs? Also, does it replicate the AI bug in one of the ghosts? This page may be of interest: http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

P#11443 2015-07-03 22:24

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more proof that games just look cuter on the PICO :3

P#11445 2015-07-04 10:05

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Hey Ivoah, I used that site as a reference for designing the AI so I'd say it's pretty accurate. I didn't replicate the AI bug. It would be trivial to add though.

Thanks for the nice comments guys! PICO-8 def makes building games more fun!

P#11446 2015-07-04 10:55 ( Edited 2015-07-04 10:55)

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24860 Is my score...

I'm surprised I did better than when I played the original game.

Is there any way to get extra lives?

P#11452 2015-07-04 15:50

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Ok, really amazing work, the game is very nicely polished and plays comfortably.
But whatever did I do to get my name in the game? o.o

P#11456 2015-07-05 06:47

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Hey Siapran, I couldn't think of any parody names myself so I just pulled random names from the forums. :D

Nope sorry Jauq I forgot to add extra lives, I just kinda worked on this on and off without any kinda of plan except the pacman dossier, and I didn't make a checklist. I could always add it later when I get time.

I tried adding sounds earlier, but I couldn't get anything that sounded right. :P

P#11472 2015-07-06 22:53

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Not that big of a deal, but a little annoying: pacman should start moving to the left. Also, it'd be nice if the ghost's stopped flashing while the game pauses for a second after pacman eats one.

P#14713 2015-09-28 17:04

:: Picoman Refreshed

Cart [#14902#] | Copy | Code | 2015-10-02 | Link
5

What's been changed:
-Added sounds (I think I nailed the intro theme!)
-Extra Lives (Every 10k points, and can only have a maximum of 5)
-Less Dynamic Camera (Prevents motion sickness)
-Multiplayer Mode (Sort of Co-op)
-Highscore Saving
-Added "Refreshed" subtitle to reflect changes

The reason why is here: (Games, but Refreshed!)

P#14752 2015-09-29 21:59 ( Edited 2015-10-02 23:15)

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I'm a big sucker for Pac-Man games and I really do like this one allot. If you can add sound and a starting music theme, this will be perfect. Really like this allot. You did an amazing job.

P#22640 2016-06-10 19:57

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I just noticed that some of the animations no longer work at the correct speed. The death animation in particular. A change to the runtime must have broken it.

I'll have to pop open the code at some point and fix that.

UPDATE: Should be mostly fixed now.

P#22932 2016-06-15 16:46 ( Edited 2016-06-15 17:12)

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With smaller graphic resolutions comes greater coding to compensate, UrbanMonk.

In your case, instead of shrinking the graphics you decided to keep them at the same size - AND add one wicked cool scroller that stays on top of all the action !

NICELY DONE !

P#30895 2016-10-13 20:52

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