I made this game following this tutorial.
Thanks SO much to Lazy devs for making the tutorial.
Check out the original here
Here is the awesome person who made the original:
So sorry I forgot to give credit when I first posted this game.
I created plasma ball and I plan on adding more.
things I plan on adding:
- laser powerup
- custom sprites
- custom gamemodes
- more I am not thinking of right now
post level ideas in the comments
level format: / = skip a line b = normal brick x = empty space i = indestructable brick h = hardened brick s = sploding brick p = powerup brick letter then number to place 1 more than the number ex b7=bbbbbbbb (8 b's) rows are 11 bricks long and will start a new line automatically ex: ///b9bb9bbbpbbpbbpbbb9bb4pb4 is level 1
these are the powerups (slow, extra life, sticky, expand paddle, reduce paddle (extra points!), mega ball, multiball, plasma ball (breaks indestructible bricks) and laser)
hey, didn't you take this from this cart, only removing the bits that say who made it? this is currently blatant theft. I know its a tutorial but you shouldn't copy so closely. at least give credit to lazy dev's series or cart.
this should be obvious but don't post a mod before making a change, please.
The cart is broken because the online high score list got corrupted and the cart doesn't check to make sure the high scores are valid.
I had to change this code:
local _name = hschars[hs1[i]] _name = _name..hschars[hs2[i]] _name = _name..hschars[hs3[i]]
local _name = hschars[hs1[i]] or "?" _name = _name..(hschars[hs2[i]] or "?") _name = _name..(hschars[hs3[i]] or "?")
Because the hs1,hs2,hs3 values that were being pulled from the global high score table had 0's in them, and the cart assumed they would be all be numbers between 1 and 65. Looking up 0 in the table returned nil and lua got upset about that.
Here's a fixed version:
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