Real Time Celester
Inspired by OrangeKnife's Celeste corrupter and the Real Time Corrupter by CorruptedBytes, it's the Real Time Celester! A hack for Celeste that corrupts the game in real time as you play. Can you beat it before the game implodes upon itself? Post your times and your discoveries below!
Q: How is this different from the original Celeste corrupter?
A: Instead of using a fixed seed for the corruptions, the realtime corrupter randomly blasts corruption every certain amount of frames. This way the game get's more hectic and crazy as it goes along.
Q: How does it work?
A: The two settings on the main menu control the amount of frames per corruption blast (Frametime), and how many bytes to corrupt per frametime (Amount). It does this using the poke function, which allows you to change any byte of the program loaded into memory while it's running. It basically just uses that function coupled with a random number everytime it wants to corrupt another byte.
Q: Could you theoretically corrupt the corrupter?
A: There's a chance, albeit slim, and if it happens, god help us all.
Play the original Celeste here! https://www.lexaloffle.com/bbs/?tid=2145
I made it past about a third of the game, when Madeline/controlled character was gone on the start of the next level, so I guess I could say the run's dead.
Edit: I played again and there were two Madelines, which made the game problematic.
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