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Cart #29134 | 2016-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Update v0.5: Quick fix to make the auto-switch timer work again

Update v0.4: Got the goatsoup planet descriptions correct for most planets. A few have drift where names are generated randomly. Sped up & improved planet texture generation

Update v0.3: Realized I was generating Galaxy 2 for Elite. Small tweak, and now we're in Galaxy 1 starting with Lave! The goatsoup planet descriptions are still wrong, though.

Update v0.2: Added a timer to switch planets automatically every 15 seconds, so I can use it as eye candy on my PocketCHIP on my desk

Use left & right to switch planets. Buttons z & X control the speed of the star field.

Mainly a tech demo / experiment, right now. I took the C code behind Ian Bell's "Text Elite" and gave a try at translating it into Lua. From there, I dropped in some star field and rotating planet code. That makes for a little info display on imaginary planets for some eye candy.

P#28849 2016-09-20 02:03 ( Edited 2016-10-01 15:08)

Nice one! Anything that resembles Elite/Frontier on a PICO-8 is good in my books! :D

P#28851 2016-09-20 02:22 ( Edited 2016-09-20 06:22)

I've got the math wrong somehow, so I'm not generating the exact original Elite universe. But, it's a neat parallel universe. Thinking about morphing this into a kind of Space Trucker game without 3D piloting but with RPG-style menu-based play. Unless that's not fun at all, in which case I'll try figuring something else out!

P#28852 2016-09-20 02:28 ( Edited 2016-09-20 06:28)

very nice starfield and rotating planet effects!

P#28937 2016-09-21 10:21 ( Edited 2016-09-21 14:21)

Needs the C64 Elite tune. :D

P#29795 2016-10-01 11:08 ( Edited 2016-10-01 15:08)

I know I'm two and a half years late to this party (typical, see username), but I think this is great!

P#62170 2019-02-22 23:44

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