Dusk Child makes good use of PICO-8's limitations. I didn't really feel like you were limited in terms of level design. Each room has a purpose, and there were some basic puzzles that scratched a little Metroidvania itch.
I really enjoyed the mechanic introduced in the latter half of the game, and feel that if the concept were explored (on a less limiting medium), it could create a unique puzzle platforming experience.
That said, I didn't like the slippery movement or the static-height jump. Perhaps it was a design decision in light of PICO-8's limitations (not quite enough buttons). If so, ignore that criticism. If you ever explore the concept more, refining the platforming would be the best way to improve it, imo.
Overall, I think it was solid. I'm a somewhat jaded gamer and it held my attention enough to finish it, so you got a star. :D Best of luck on your next game!
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