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Cart #45865 | 2017-11-04 | Code ▽ | Embed ▽ | No License

S P O O P Y !
The 10 Haunted Treasures of Halloween

It's midnight on Halloween, and there's a chill in the air. Choose your own adventure in this text game, navigating 4 areas to find the 10 haunted treasures of Halloween! But ... are you brave enough?

Code compression and a few big features were handled by Enargy. He's fantastic! Follow him on Twitter [ @enargy] and check out his games!

P#45866 2017-11-04 12:07 ( Edited 2017-11-09 04:58)

Wow! Congrats (to you both) on a thoroughly entertaining game.

I've only got 3 treasures so far (doesn't help that I keep picking exactly the WRONG options!), but I definitely plan to stick with it to completion.

I'm particularly blown away with the music - is this your own "score"?
Either way, it's brilliant. Especially the title music - quite possibly one of the best tunes I've heard on PICO-8
(Shhh... don't tell Gruber!)

Nice one! ;o)

P#45868 2017-11-04 14:34 ( Edited 2017-11-04 18:35)

:D Thanks so much, Paul!

If it helps, you can warp back to previous parts of the story by navigating to them in the map section (accessible through the main menu)! That feature was one of Enargy's great additions!

And oh my goodness, thank you for the compliment on the music! Yes, I composed the tunes myself. ;) Glad you're enjoying it so much! :)

P#45869 2017-11-04 14:49 ( Edited 2017-11-04 18:49)

I was completely sucked in by this, enough to follow every choice and fill the map. I love the writing!

P#45871 2017-11-04 16:45 ( Edited 2017-11-04 20:45)


Thanks ToyCrab! I'm so glad that you took the time to read all of the different paths! I think Enargy was right about adding the map - it gives you a clear reason to go through the whole thing and discover every last treasure.

Thanks for playing! :D

P#45874 2017-11-04 18:01 ( Edited 2017-11-04 22:01)

Awesome game and great music! Got all the treasures. Not sure if every path follows a certain logic but I think I got the gist of it. I was really impressed by the map as well, should be a mandatory feature for other games with branching paths.

P#46010 2017-11-08 14:27 ( Edited 2017-11-08 19:27)

Thanks ghostneedle! There isn't a 100% set logic for each path, but each path does tend to reward a specific sort of approach. For instance, the chalice and pendant reward a brave approach, while the diamond and golem heart reward more cautious play.

As for the map, that was 100% Enargy's doing. It definitely makes sense to include a map like this in a CYOA game, as the data is already being logged, and just needs to be visualized! It was definitely a great addition, thanks to Enargy's hard work. :) Thanks for playing!

P#46034 2017-11-08 23:58 ( Edited 2017-11-09 04:58)

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