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Cart #32741 | 2016-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

FINAL GAME IS HERE: https://www.lexaloffle.com/bbs/?tid=28132

In the game above, the character is gliding in zero-g. They can move left and right using little air jets on the side of the space suit (left and right arrow keys).

I am struggling to make a good sound for this that isn't too grating (you will hear the sound A LOT). I was hoping for a high-pitch hiss; like air escaping a ballon, but having nailed it yet (see above).

"TSSSsss.. TSSSssss..."

Any audio designers know how to achieve this sound?

P#32743 2016-11-25 01:02 ( Edited 2016-12-05 22:38)

Here's the best I could come up with!
Just that note with a speed of 8 and calling it each frame as long as a button is being pressed.
It's not perfect but I do think it's easier on the ears than the sfx you're currently using. :)

By the way I love the look of your game!

P#32759 2016-11-25 16:33 ( Edited 2016-11-25 21:33)

Thanks for taking a crack at it, but is that right TRASEVOL? Is it supposed to sound like a high pitched beep?

P#32779 2016-11-27 01:02 ( Edited 2016-11-27 06:02)

Well yeah, because it's not loud at all and when you do play it continuously, it doesn't really sound like a beep anymore. But it's definitely more harmonic than just noise, which may be a good or a bad thing, depending on what you want. :)

P#32787 2016-11-27 08:52 ( Edited 2016-11-27 13:52)

Very cool, thanks!

P#32790 2016-11-27 17:25 ( Edited 2016-11-27 22:25)

this looks and feels great so far!!

P#32819 2016-11-28 23:53 ( Edited 2016-11-29 04:53)

I got 657 meters! Also I think the sound you're already using is great, the only thing I'd do is turn it down to the minimum volume.

P#33084 2016-12-05 15:32 ( Edited 2016-12-05 20:32)

Oh hey, you should check out the final version of the game, here:


P#33090 2016-12-05 17:38 ( Edited 2016-12-05 22:38)

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