FINAL GAME IS HERE: https://www.lexaloffle.com/bbs/?tid=28132
In the game above, the character is gliding in zero-g. They can move left and right using little air jets on the side of the space suit (left and right arrow keys).
I am struggling to make a good sound for this that isn't too grating (you will hear the sound A LOT). I was hoping for a high-pitch hiss; like air escaping a ballon, but having nailed it yet (see above).
"TSSSsss.. TSSSssss..."
Any audio designers know how to achieve this sound?
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Here's the best I could come up with!
C#5515
Just that note with a speed of 8 and calling it each frame as long as a button is being pressed.
It's not perfect but I do think it's easier on the ears than the sfx you're currently using. :)
By the way I love the look of your game!
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Well yeah, because it's not loud at all and when you do play it continuously, it doesn't really sound like a beep anymore. But it's definitely more harmonic than just noise, which may be a good or a bad thing, depending on what you want. :)
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I got 657 meters! Also I think the sound you're already using is great, the only thing I'd do is turn it down to the minimum volume.
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Oh hey, you should check out the final version of the game, here:
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