This is my first attempt at a level. I wanted to do something that messed with scale, like a Daikaiju movie set.
It's beatable but not easy.
|If you're going for the kaiju theme, I'd make buildings even smaller! :)|
Yeah, I basically just let the voxels dictate the scale, based on the smallest buildings I could still get some reasonable detail into.
Yeah it probably could use a little more refinement with the spawns, and a few more weapon drops (and points drops) - I just wanted to hurry up and post it before somebody else did something similar :)
Making my own small city but I think my buildings are even smaller. But I will check yours out. You probably got much more details then what I have.
I wanted to make it big enough so that the buildings would have individual floors and internal structure, so you could see the honeycomb when they get split open.
Geeking out on voxelism, in other words.
Just started to build my city when I saw this! :D Amazing stuff!
Great level. Difficult. I love how the little blue guys pour out of the buildings, come running up the streets and especially how they cut through the alleys. The boss is really tough, too, and the map really supports its abilities well. Weapon/health drops are good - you've really got to figure out where they are and get there on time to beat the level. Hard to believe its your first! l;D
|I love how the little blue guys pour out of the buildings, come running up the streets and especially how they cut through the alleys.|
Yeah, I was quite pleased with that! The city is loosely based on my memories of Tokyo, and the way the buildings are all crammed into the block in a haphazard sort of way. Although I haven't included anything too specific - no shrines or Japanese stop signs or anything like that. Maybe I will put in some of that stuff into a new version - it would be cool to add a train line in there somewhere. Anyway, I mention this because I was contemplating putting in the green railings around the sidewalks which are fairly characteristic of Tokyo but I didn't want to stop the little blue guys from flowing around all the little spaces.
|it's a bit hard. Hope you'll update it to make it a little easier.|
Yeah I might give it a tweak and try to be a little bit more generous with powerups and tone down a couple of the more extreme tsunamis of blue guys.
This is amazing, I love it. Very difficult though.
Hey wow look at that. Neat!
I didnt see this yesterday! I was busy making my own city and surrounding environment. No where near as detailed as yours though!
I guess what I mean is that it is hard /for the right reasons/. There's so many levels out there which rely on mobbing the player with enemies that it really becomes a grind - and yeah, there's a lot of enemies in your level, but it's hard because of which enemies you've chosen, specifically. If anything, add more rooms/levels!
|it's hard because of which enemies you've chosen, specifically. If anything, add more rooms/levels!|
Thank you! It's always gratifying when you do something and people totally get it, because yeah, I intended right from the start that it was going to contain those specific enemies, and happily, they all came together just like I hoped they would.
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