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Cart #25748 | 2016-07-23 | Code ▽ | Embed ▽ | No License
86

CONTROLS
+==================+
Z - shoot
X - change monster fusion
Left/Right - move

MONSTER HULL
+==================+
You embark on an epic space battle, with 2 Hull Monsters at your disposal. As the Hook into your ships core, it trembles and shifts gaining aspects of the monsters spirit, and changing its abilities.

As a particular monster gets stronger through continued use, your ship will gain permanent enhancements based on that monsters attribute. Jakrabit will increase Hull Power, Heartwal will increase power, and who knows what other monsters you will discover along the way!

PROMO CARDS
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CREDITS
+==================+
Code + Game Art + Game Design: William Anderson
Music + SFX: Brendan Byrne
Promo Illustrations: Yi-Ting Anderson

P#25749 2016-07-22 20:17 ( Edited 2018-09-23 04:16)

Holy damn is this done?! Been watching it on Twitter for a while...stoked to give this a run through tonight. Such a cool concept!

P#25753 2016-07-22 20:49 ( Edited 2016-07-23 00:49)

Totally cool. Bummed me out that when any of your ships dies it's game over rather than just losing that ship...but I guess if some enemies are immune that makes some sense. Have only caught up to Onistar so far but such a cool Pokemon-shmup type thing.

Awesome job on all the supplemental art too, nailed the card vibe.

And this is one game that really makes me want my PocketCHIP!

P#25756 2016-07-22 21:00 ( Edited 2016-07-23 01:00)

@morningtoast !
Thanks so much for an awesome review! A lot of work and love went into this! Glad you are enjoying it!

P#25758 2016-07-22 21:13 ( Edited 2016-07-23 01:13)

Made it to this bad mother...

But when I died the score felt wrong. I had died many times before a lot sooner as my score was in the 5-digit territory...unless scoring gets weird somewhere along the way. But I don't really feel this is a score game, more just can you get to the end (assuming there is one).

And that last monster with the turret upgrade is boss!

P#25762 2016-07-22 21:57 ( Edited 2016-07-23 01:57)

This is great, love the ability to change ships.

P#25772 2016-07-23 05:59 ( Edited 2016-07-23 09:59)

Great work on this game! I especially like the backstory / extra graphics - it really goes a long way toward making the whole experience feel complete :)

You've got a great concept with the multiple ships/monsters with different strengths. I like how you have to strategize about which ship you'll use given the particular enemies you're facing.

I'll be enjoying this for quite some time, and then I'll be peeking into the code to see what I can learn!

P#25780 2016-07-23 15:50 ( Edited 2016-07-23 19:50)

Thanks for the compliments! Was a great pleasure to work with William on the game and a wonderful introduction to the Pico-8 community.

P#25924 2016-07-26 13:08 ( Edited 2016-07-26 17:08)

How many minutes is it suppose to take to kill this first boss? I can't do it. It's taking so long I wonder if it's a glitch. Jeez.

EDIT: I got it with Jakrabit. I should have tried the game more than three times I guess?

damn this game is hard

P#25949 2016-07-27 00:08 ( Edited 2016-07-27 04:18)

Yeah, a mention/example of shot immunity would have saved me some frustration.

If you hear a high pitched sound and see white flashes on impact, you're doing no damage. (the sound is sort of similar to what you hear when you swap forms)

edit: extra tip - at game over it's fastest to hit escape and reset the cart.

P#25955 2016-07-27 02:02 ( Edited 2016-07-28 21:50)

Now that you mention it, the idea of "shot immunity" could be conveyed better if it were first demonstrated on a weak enemy. I thought I was just whittling down the boss's health, when in fact i wasn't damaging it. If the first enemies with an immunity were the small enemies I would have noticed right away that my weapon matters.

P#26427 2016-08-03 22:35 ( Edited 2016-08-04 02:36)

@Connorses @tyroney
Sorry for the confusion on that, Im sure it couldve been made more clear in gameplay, but I am glad you are enjoying it. For now, I have updated the gameplay/instructions card to show what dangers to avoid and to show that there are different effects for hits (normal, extra damage, and no damage).

P#26559 2016-08-05 22:05 ( Edited 2016-08-06 02:05)

Ehh ... I have no idea how to kill the first boss, all shots just do no damage and I die with a score of 300

Graphically and musically wise this is nice though

P#26592 2016-08-06 15:20 ( Edited 2016-08-06 19:20)

@gamax92 Most ships are immune to damage of their own color :) Use Jakrabit and you will get through it :)

Thanks for liking the graphics and sound! XD

P#26627 2016-08-07 11:41 ( Edited 2016-08-07 15:41)

I did a playthrough of this recently. You can check it out below:

https://www.youtube.com/watch?v=1xlHCG1vlp4&frags=pl%2Cwn

P#54210 2018-07-16 09:40 ( Edited 2018-07-16 13:40)

This means a lot! Thank you for taking the time to play, and I'm glad you enjoyed it enough to make the video! While not always pico-8 and varying widely, you can see more of my projects and games as they come out at williamanderson.io the newest of which is Stegosaurs, a clicker game. Soon I will be releasing an action-adventure/match-3 game for TIC-80 as well!

P#57009 2018-09-22 23:44 ( Edited 2018-09-23 03:44)

Got up to 540 points. Phew ! That's a bit.

Please consider changing from BTNP(4) to BTN(4). If you hold only the fire button it works. If you move, you stop firing despite holding down the button.

If you want a stagger shot, consider %8 or %4.

Thanks !

P#57010 2018-09-23 00:16 ( Edited 2018-09-23 04:16)

can you heal?

P#92504 2021-05-24 16:04
1

NG+2!!!!

P#142537 2024-03-07 05:05 ( Edited 2024-03-07 05:06)

awesome game and i even reached 8850 score, but i wish there was a way to heal

P#142558 2024-03-07 18:19

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