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Cart #21313 | 2016-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I think this is the first actual game I've ever finished! Made with my partner glip over the past couple weeks, as part of their Flora universe.

I wrote some stuff about the experience making it, and there's a bit more on Floraverse.

I had to strip all the comments to fit under the compressed size limit, but the original cart/source is available.

There's an instruction manual of sorts: cover, part 1, part 2, part 3

Also, merch, wow!

P#21314 2016-05-25 03:34 ( Edited 2018-05-22 21:41)

Omg, this is beautiful! <3

P#21315 2016-05-25 03:49 ( Edited 2016-05-25 07:49)

Thank you!

glip has begun work on an instruction manual of sorts:
http://floraverse.com/comic/games/466-under-construction-instruction-manual-p1-7/

P#21503 2016-05-27 18:21 ( Edited 2016-05-27 22:21)
P#21747 2016-05-30 03:54 ( Edited 2016-05-30 07:55)

Lovely game. Made me decide to read the entire webcomic. I do not regret that decision.

P#22144 2016-06-02 22:21 ( Edited 2016-06-03 02:21)

Nice! I can't take credit for any of the webcomic, but you've made the author happy. :)

Also the instruction manual and some other accoutrements are done, so I've peppered the OP with a bunch of links.

P#22239 2016-06-04 04:05 ( Edited 2016-06-04 08:05)

Thank you, wow!

Like I wrote, I'm still not even sure what "standard" collision detection could possibly be without having several glaring artifacts.

Also, I advise against copy/pasting the collision detection into your own project — I found a couple bugs in it when I set about using it in a second game, and of course it's not particularly speedy. Hopefully it'll be usable by the time that second game is done. :)

P#23155 2016-06-18 20:18 ( Edited 2016-06-19 00:18)

It's alright. Kind of frustrating to look for sprites that have a single hard-to-see purple pixel to avoid dying.

Good use of grays for different objects, though (but it can sometimes be hard to gauge whether or not you can stand on something)

P#23172 2016-06-19 00:51 ( Edited 2016-06-19 04:51)

That was great! It has a very unique look, and the sounds were fantastic. The controls were tuned really well so that it felt good to move around the world. Solving multiple puzzles within the same space was a brilliant way to work within PICO-8's constraints! The credits were a nice touch as well. It's a very complete experience, thematically and gameplay-wise. Definitely one of my favorite games I've played on here.

Congratulations on finishing your game!

P#23204 2016-06-19 11:22 ( Edited 2016-06-19 15:22)

What a fantastic comment, thank you so much from both of us! I'm pretty fond of the credits, one of the two parts that were entirely my responsibility. :) And I'm fairly picky about platformer physics, so I'm glad you liked mine!

P#23345 2016-06-21 00:59 ( Edited 2016-06-21 04:59)

You know, I found this game over 6 months ago, and it's still remained possibly my all-time favorite PICO-8 game. It's such a bizarre, surreal world to explore, the different "acts" make great use of the map and really encourage you to learn your way around the space, the soundtrack is quite interesting and fitting, and the limited palette gives it a rather distinct look. I love the way you get to see your character's thoughts each time you fail or restart, and Mister5 is such a bizarre entity to interact with.

In some ways, Under Construction was even an inspiration for one of my own games, NULL, at the very least by virtue of proving that you can make some truly unusual, even surreal games on this platform.

So thank you guys for making this!

P#47774 2017-12-31 13:11 ( Edited 2017-12-31 18:11)

Haven't found a single thing about this game other than by the creator n' stuff, and it took me days figuring out what to do but i've finally finished. Love this game, and I've uploaded a video of my completing it, since there's no videos or anything about it. :p

P#52913 2018-05-21 18:40 ( Edited 2018-05-21 22:40)

Just found this game. Wow! I really love the "don't look at me (again)" track, which is a good thing, because I spent a lot of time jumping around that level. I'm not sure I know what I'm doing. But the art and music is great, and the physics feel really smooth.

P#52937 2018-05-22 17:41 ( Edited 2018-05-22 21:41)

thank you for making the games on pico-8 with balanced difficulty, and the level with the mouths and clams is not in there, please add it, it looked fun.

P#76860 2020-05-18 20:15

This hurts my brain. Great game thou!

P#80108 2020-07-30 01:06

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