Gameplay
The classic Simon Says but now with more rules to follow!
Reach round 15 to win!
- Arrow keys - select target
- (X) Button - press / interact
- (X)+Arrows - Move certain targets
Features

- 5 Additional modules to unlock
- 3 winnable trophies
- State of the art aural feedback
About
This is my first pico8 game after getting into it a couple weeks back. It was a joy re-learning how to dev with such tight restrictions.
This game heavily relies on ECS via PECS for its core, which I think helped a lot to compartmentalize everything and stay organized. In the end it also helped to reduce token count drastically, which I didn't expect. All the entity definition was done up front together(init_ents
), allowing them to be made via string splitting.
The game takes inspiration from Please Don't Touch Anything



arrrggh - my stress level is now at 1584684 gigowatts!
well done / nice presentation!



@freds72 thanks! The one thing I think I'd need to spend more time on is difficulty haha. I struggle to reach 15 with <40 errors.
One of my testers suggested reducing the number of digits in the wrong-number module. If I find time I may try that.



AHHHHHHHHHHHH, I loved this despite the 48 fails for 15 wins. The machine aesthetic is great and spinning the wheel for the gauge is strangely satisfying. The presence of the trophy and the crown lights in the top right terrifies me, even if I'm not trying to get them myself.



Pretty cool. There is one error: when you press on the arrows before the game starts, the game crashes saying it is out of memory. Nevertheless, the game is pretty cool.






I've pushed an update to limit the wrong-numbers to 1-to-3 changed digits and now it actually feels beatable
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