four [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=127576 Simon Says: Extended Edition <p> <table><tr><td> <a href="/bbs/?pid=170393#p"> <img src="/bbs/thumbs/pico8_simonsays_extended-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=170393#p"> Simon Says: Extended Edition</a><br><br> by <a href="/bbs/?uid=127576"> four</a> <br><br><br> <a href="/bbs/?pid=170393#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Gameplay</h1> <p>The classic Simon Says but now with more rules to follow!<br /> Reach round 15 to win!</p> <ul> <li>Arrow keys - select target</li> <li>(X) Button - press / interact</li> <li>(X)+Arrows - Move certain targets</li> </ul> <h1>Features</h1> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/127576/SimonReveal.gif" alt="" /> <ul> <li>5 Additional modules to unlock</li> <li>3 winnable trophies</li> <li>State of the art aural feedback</li> </ul> <h1>About</h1> <p>This is my first pico8 game after getting into it a couple weeks back. It was a joy re-learning how to dev with such tight restrictions.<br /> This game heavily relies on ECS via <a href="https://github.com/jesstelford/pecs">PECS</a> for its core, which I think helped a lot to compartmentalize everything and stay organized. In the end it also helped to reduce token count drastically, which I didn't expect. All the entity definition was done up front together(<code>init_ents</code>), allowing them to be made via string splitting.<br /> The game takes inspiration from <a href="https://store.steampowered.com/app/354240/Please_Dont_Touch_Anything/">Please Don't Touch Anything</a></p> https://www.lexaloffle.com/bbs/?tid=150306 https://www.lexaloffle.com/bbs/?tid=150306 Wed, 16 Jul 2025 19:20:11 UTC