Introduction
To take root Among the Stars is a short narrative platformer.
Play as Mei Hashimoto, one of the colonists send to an exoplanet to prepare it for the arrival of the rest of humanity.
Explore the colony and its surrounding flora and fauna. Talk to your fellow colonists and send a message to earth via the relay station at the top of the nearby mountain.
Controls
Movement

Interactions

Credits
To take root Among the Stars was developed by Simon Klein.
While they made a variety of different games in the past, this is their first foray into a narrative focused game.
It was developed in the span of about one and a half months using Pico-8, a virtual Fantasy Console by Lexaloffle.
Thanks to the folks on the Pico-8 discord for help fitting the whole game into the limited space, and @Gruber_Music for their excellent introductory music tutorials.


thanks for the feedback @2bitchuck
I added a sign to point the player in the right direction. <3


This is incredibly lovely. The level design guided me gently through the whole thing. The dialogue was personal and conversational and funny. I felt really drawn in and, by the end, was really moved. Thanks so much for making and sharing this.


Also had so much fun moving around! The movement physics, wall-jump and jetpack are implemented really well. Was easy to get the hang of things. Also the clouds in the background look gorgeous. Love the dithering effects on them.


Really interesting game, but the dialogue noises hurt my ears. Perhaps make them all notes in a certain key?


making them all in key sounds like a good idea x) didn't think of that.
I have the feeling the the web version is extra noisy compared to the editor version. but maybe I'm just imagining it...
@Shadow_Blaster6 glad you liked it! You must have missed Jazz though, they would sit next to the easel otherwise!


This is amazing. So much character and story in such a small package. The style is beautiful and rich, and the tiny bit of progression is satisfying. I'd love to see this as a fully developed adventure game.


Very atmospheric. I always like games that make sure parallax backgrounds line up somewhere interesting. Jetpacks can be hard to play balance in platform games, but this one - and the fuel canisters - felt well tuned.
Because play kept going after reaching the "ending," I found my way to the source of a waterfall:


Just uploaded a new version. This one has new voice sfx, hopefully a little easier on the ears. A little quieter, less noise and all in one scale.
Its still a bit weird when mixed with the music I think. Maybe I'll need to reduce the music much more in the dialogs. I tried to find a way to duck the volume while talking, but now its just different music tracks during dialogs.
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