Log In  

Shader!!!

Cart #line_shoot_v0-6 | 2022-02-24 | Code ▽ | Embed ▽ | No License
14

P#106248 2022-02-03 08:48 ( Edited 2022-02-24 12:37)

pew pew
nice game!
:)
there is no end though... just a void. ???

P#106677 2022-02-10 22:02 ( Edited 2022-02-10 22:06)

Brilliant!

P#107246 2022-02-19 13:54

Had sooooo much fan. Loved the gravity mechanic, the blocks to destroy and everything else.

P#107603 2022-02-24 18:39

This looks amazing but there are some serious performance issues. I downloaded the cart and the cpu usage is over 2.0, making it move really sludgy and skip frames, suddenly speeding up and slowing down mid-jump or randomly. I found it really difficult to control because of it. Where do you think this problem is coming from?

P#108137 2022-03-06 15:58

@UnitVector

Yes, I am aware of this problem.
Afterdraw: I used Fake Alpha 7 times to achieve the light source effect.
30 FPS works fine but 60...

P#108324 2022-03-09 12:35

Nice game! RobTop would be proud of you using his mechanics!

P#125470 2023-02-07 12:30

I am looking at the timing of this game, @lily.kensa.

I am noticing it runs quite a bit slower when the player is on the far left or right of the screen. Do you know what is causing this ?

P#125482 2023-02-07 17:31

@dw817
Nah, I don't know either.

My Shadow used a strange method, like take my drawn frame and draw a inversed circle-fill with darker color, and this is my edited frame.
Then I take the edited frame to do the same thing, but a bigger circle, again and again, to create the dynamic light effect.

That is quite a bad way, actually.

Btw Shaders of @krajzeg's Dank Tomb is amazing, but I can't understand it...

P#133858 2023-09-02 09:29

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-03-29 13:09:34 | 0.070s | Q:32