This is my last pico8 vector game project and a sequel of my first pico8 game, Sphere buster.
Multiple gameplay options are available to make it play like either asteroids or asteroids deluxe.
I kinda burned up making vectors so I'll make pixel games again after this project. I'll also dig tic-80 to port some of my pico8 games and make new games that utilize its superior performance and more buttons.
Anti-aliased vectors by elice and freds72.
This may just be an old observation, @hijongpark I've had in my head for a long time now.
If you shoot an object that is approaching you, shouldn't the force of the shot push the object away instead of sending a fragment straight at the angle of where the shot originally came from ?
In playing this I have noticed shooting at a larger object, one of the fragments just heads straight towards me despite me having just fired a shot in the opposite direction.
Yep. I noticed it in Asteroids too. As it was I was never good at that game always getting pummeled by what I shot at. Hmm ... I wonder what the real science behind it would be ?
If you shoot at something can a fragment's trajectory return to the exact angle of the shooter ?
Anyways you followed the conventional arcade mechanics so this is Gold star work. Thanks. :)
1.2 patch
reduced allowed amount of spheres on screen for optimization.
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