

@VictoRowB0t
To make a furnace: 20 stone blocks, 4 wood, and 3 torches
@lauraf
There are only 3 biomes currently: the forest, and the jungle and corruption to the left and right.
There isn't currently enough space to add a multiplayer mode, but I might look into it if I can get enough space back.
@prismo18
The recipes for some things are slightly different, I'll add a list in the main post. For now, the Night's Edge is crafted with:


made a thing to see all the crafting recipes for anyone who's struggling



I have some progress to share!
- 200 health
- 5 king slimes dead
- 2 Eyes of Cthulhu dead
- demonite tools
- gold tools
- all corrupt chasms explored
- overworld explored
- 6 deaths
- boss arena/base
- 2 failed attempts at secret boss
- anvil/workbence/furnace
- a mining system
Thanks for reading!


v1.2.3 Update main changes:
- Added automatic background walls behind certain tiles when they are next to one for a nicer look in houses. (mostly furniture)
- Fixed anvils being unbreakable outside of destroying the tile beneath them.
- Fixed the boss music continuing to play after the boss is defeated or despawns until touching a biome tile. (8170 tokens)
- Added the campfire as an alternate light source. (doesn't provide campfire buff)
Other changes can be found in the changelog in the main post.


BEST GEAR
also:
I would love to see more of this (picoTool may allow for more space)
things that would be great:
EoW
More enemies
Armor slots/armor
autofireing guns
autoswing swords
also, using 1 or 2 slime sprites and recoloring them could save sprites


I beat the game! The boss was so fun to play against and I almost didn't notice it when I killed him seeing as he was off screen and there wasn't any boss music for him. I spent 30 seconds on edge thinking he would fly in anywhere! Once I beat 'em, I crafted a suitable weapon for myself... A sword? Pshh, nah. I made a dog gun... This game is so fun and I will play more each day! Thank you so much for the wonderful cart.



@Sup3rAw3som3Gam3r
Thanks for the suggestions, but unfortunately the main limit I'm hitting is the token count (currently at 8103 out of 8192 tokens), rather than sprite space and compressed size, which makes picoTool less useful in my case.
Though, the next PICO-8 update (0.2.4) looks like it's going to have something that will help that slightly, so I might look at adding some more enemies and weapon types after that comes out.
By the way, the next update will add a few more ammo types, including infinite!


cool, when will it be coming out do you think?
(also, where is the info about it?, I am curious what it will add)


Oh yeah, there was a tweet about the changelog a little while ago.
https://twitter.com/lexaloffle/status/1458759468611559428
That plus volume control I believe.


1.2.4: Ammo and potential WORLD SAVING update! (Alternatively, the "How am I still under the limits!?" update)
Main changes:
- Added some new ammo types, including INFINITE AMMO!!! Put the ammo you want to use closest to the top of your inventory bar.
- Reduced furnace stone requirement from 20 to 10.
- Added recipes for wooden tools for if you accidentally trash all of your tools somehow.
- Replaced fired bullets with that iconic orange line that Terrarian guns fire.
- Fixed a bug where the music would change back to the biome music while fighting a boss if the inventory is open.
- Added functionality for saving and loading players and worlds! (the currently unused functions take 92 tokens)
- (Currently disabled due to token limits, will enable it if possible after PICO-8 0.2.4 is released)
- This update also marks return of the DEATH SOUND!!!
Other changes can be found in the changelog in the main post.



To make infinite ammo: 1 demonite bar, 2 rotten chunks, and 99 normal bullets or arrows at an anvil


1.3: PICO-8 0.2.4 BIGMAP and saving update!
Main changes:
- Added a title screen and menu system, complete with a rotatey logo!
- Implemented 0.2.4's BIG MAP! (i finally saw the token count dip below 8000!)
- Saving and loading are now things that exist!
- Read more about it in the new section in the main post.
- Added a background for the world and title screen to make the world look that little bit nicer. Now we got PARALLAX!
- Rebalanced shadow orb loot. Now the order is: Bow, Mirror, then Musket and the damage output of the ranged weapons has been reduced slightly.
- Added Wand Of Sparking as a ranged weapon that consumes gel as ammo, crafted at a workbench with wood and torches.
Other changes can be found in the changelog in the main post.



Super Cool, I love the parallax but I would like to see a version that instead has more enemies/bosses/other content


Good stuff! surprised that you could fit all of that with the new update but guess it's pretty powerful huh?




what is item syntax?
edit nvm, autoswing for ranged?




final sprite/token saving ideas
final item ideas
rework item syntax system:
item ID:damage:type:usetime:value:item sprite : palette changes : comments
autoswing is a flat toggle, not a melee only feature
multiple drops for 1 enemy would also be cool
https://www.lexaloffle.com/bbs/?tid=43558 to add more sprites
plantera
boss health bar sprites:
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[24x8] |


because I don't know save the terra - demak terraria plis
put the option to continue
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