Just wanted to make an account to say that this thread itself is a really inspirational thing for someone like me who's looking to get my foot in the door for animation and game development.
This thread only further cements the idea that masterpieces start from humble beginnings and that's really meaningful to me. Thanks for the great experience and I'm glad I dug through some of the old stuff around here.
guess what: this game was my dream platformer and I love playing this version of it. in truth, modern Celeste is actually my dream platformer since you're just soooo fast, but this is still easily one of the best (or the best?) game on pico-8 and it's by far my favorite
Wow, just wow. Is this THE original? Is this where Celeste all began? I'm new to pico8 and never made any code before, but if pico8 can make this, I have no excuses to make the games I want to create, because it can certainly handle them. I want to start of with a small platformer, kinda like Slime-san or, Celeste. Tough as nails, but still fun. May have to split it into multiple carts if I want to put in dialogue or a story though.
Yes! This is where it began (and you can play this PICO-8 version inside the retail Celeste game, as an homage). To be fair, Celeste strains the PICO-8's limitations a fair bit, but yeah, you can do a lot on the platform. And it's a good way to prototype a larger game quickly (like eventually ended up being the case for Celeste, although I don't think that was the plan at the time).
This is a similar game, definitely tought as nails, maybe you could get inspired by that too: https://www.lexaloffle.com/bbs/?pid=52574&tid=31258
For those who wish to speedrun this, here's a practice mod made by Justin.
Quoting the instructions from his 100% tutorial:
|In the practice mod, you can press S to jump back a level, F to jump forward a level, and E to toggle a level timer.
As of version v200m of the practice mod, it is possible to customize the HUD. To do so, press ESC when at the PICO-8 terminal to get to the code screen. There is a variable HUD which can be modified to customize the HUD to your liking.
If it was being sold somewhere, I would buy it. I've tried searching for it under "Celeste Pico-8 Soundtrack" and " . . . OST," with no results. If someone knows who composed it, I could search under the composer name (I assumed it would be one of the game creators, but cannot confirm this).
Edit: Is there a way to request permission?
Found it in Youtube - I think. Confirm is correct album:
And yes it's for sale there.
That is the official soundtrack (plus B-Sides), but it doesn't include the Pico-8 tracks. Lena Raine's Bandcamp has the Official Soundtrack, B-Sides, and a collection of extra game tracks called Madeline's Grab Bag. However, I'm not sure she was involved with the Pico-8 project (it's possible, but I don't know).
Well, Yozia. How much are you willing to spend ?
It looks to me like it's $9 an album. Yet you can buy PICO and have the soundtrack to CELESTE and any other PICO games, including this one:
For a mere $15 - and you'll have the full programming language so you can run SPLORE, a graphic user interface that lets you EXPLORE any title posted, play them full-screen, and of course to convert all of their soundtracks to WAVs - that's gotta be a good deal.
You can load any of these games, make CHANGES to them yourself, and play them with your updates. You can also of course also join us in our programming and musical efforts and create something completely new.
And if you get stuck anywhere, hey, we're here for you. Just ask your question and don't be surprised by an overwhelming team of experts - answering it. :)
We're all good community here ...
You made a convincing argument. Here is the result:
Thank you for your help. :)
uh... I can't get past 1000m. How do I even get up there without getting impaled?
I also really want to play the new version. I had heard of the new one before and later I found this one, but had no idea the two were related. This game is fun but frustrating.
EDIT: Nevermind. I was being an idiot. It's left-side of the left wall.
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