Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #astropelican_intro-0 | 2026-10-25 | Code ▽ | Embed ▽ | No License
9



🕹️ THIS IS AN ARCADE/ACTION GAME. JOYSTICK RECOMMENDED! 🕹️

A dark spell has fallen on the old tree, and the fireflies are lost.

[ Continue Reading.. ]

9
0 comments


Cart #tusehiyiju-0 | 2026-10-25 | Code ▽ | Embed ▽ | No License
2

2
2 comments


Cart #poldernetherlands-0 | 2026-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

You inherit drowned land behind a sea dike. Raise dikes, dig canals and build windmill chains to pump it dry, basin by basin, like the mills of Kinderdijk. Your workers carry out every order and haul every load of soil and wood through your towns, so distance and town placement are part of the puzzle.

This was motivated by a vacation in the Netherlands that left me impressed by the tenaciousness of these people fighting the sea and the practicality of them all. And of course of the water pumping windmill!

How it works

[ Continue Reading.. ]

4
1 comment


Cart #st0k3r-0 | 2026-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #bwpubono-1 | 2026-10-25 | Code ▽ | Embed ▽ | No License

0 comments


Cart #singing_snake-1 | 2026-10-27 | Code ▽ | Embed ▽ | No License

0 comments


Cart #oppositz-0 | 2026-10-25 | Code ▽ | Embed ▽ | No License

1 comment


Cart #keepitupsoph-4 | 2026-10-25 | Code ▽ | Embed ▽ | No License
7


Keep It Up Soph
By: @sean360s

Happy birthday my love!
Date: August 21, 2026.

i made this game for my girlfriend sophia! it was the first of our birthdays as a couple, so i wanted to build her something special.

this game was completed back in august, but i wanted to polish the program up a bit before releasing it to the public.

sophia loves pick-up-and-play games, so i designed this game to be simple and fun! not to be super difficult by any means.

i hope you can enjoy it as much as we do! :)

inspiration:
celeste: character sprite movement design, and the dashing functionality.
flappy bird: simple, high-score-based fun.
pong: coordinated movement with hitting a ball.

[ Continue Reading.. ]

7
2 comments


Something that has always bothered me from since when I started programming in PICO-8 was the default control scheme. I thought it was time for me to address the elephant in the room. Why is the control scheme so unintuitive to unfamiliar users (at least to me)?

These controls feel backward and chaotic to me. Why are the arrows on the right side of my keyboard and X/O on the left side? In my life, I have never seen a console before where it is like that. And then there's more. Why are the controls for player 1 closer to the right and the controls for player 2 closer to the left? Why are the player 2's controls also backward? And why is it ESDF instead of the WASD that has been established forever?

Yet the layout on consoles (physical or virtual) are perfectly normal?

I know this is not something that is getting unilaterally changed, but at least let me change it for myself. I frequently have to use the Education Edition for a reason. I am able to use keyconfig here, but as soon as I exit the console, my control binding gets reverted to the default.

[ Continue Reading.. ]

4 comments


This is a simple arcade-style space shooter. The twist is that upgrades only make the enemies stronger, so they quickly become overwhelming (but worth more points). The goal is simply to achieve a new high score.

Cart #shmupgrade-0 | 2026-10-25 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Demake of my own game "Red Ball HD: Platforms"

Cart #rebapla-0 | 2026-10-24 | Code ▽ | Embed ▽ | No License
6

It was originally developed for J2ME mobile phones around 2009 and this version shares the same maps as the original.
In 2012 it was remade as a Windows Phone game with nice 3D graphics and new levels.
The 3D version is currently available for free on:

Take control of the Red Ball in this addictive platformer game!
Simple, one-button jumping controls, anyone can pick up and play.

[ Continue Reading.. ]

6
0 comments


Cart #hookminer-0 | 2026-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Mining with timing! Aim your hook to the treasure and try to rack up a high score!

Game by Alvie (me!)

Music by azulbit

CONTROLS: Arrow keys to navigate the menu, Z to start and select options in the menu, X to throw your hook.

z is O, x is X.

GOAL: Rack up points by pulling in treasure to progress into deeper levels with more riches!

In the game, the hook will swing from side to side. Press X to launch your hook based on where the hook is currently swinging. Try to aim your hook at treasure like gold, diamonds and rubies, while avoiding junk like rocks, boulders and bones!

This is a demake of an old flash game "Goldminer" made by GameRival in 2003. This project aims to recreate that game's mechanics and feel from the ground up in Pico-8.

[ Continue Reading.. ]

5
3 comments


Cart #riverkittyransom-0 | 2026-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12


Whiskers the alley cat has had enough. Five gangs have taken over River City, and the only thing standing in their way is one tabby on a red motorcycle.

River Kitty Ransom is a beat-’em-up tribute to the NES classic River City Ransom, rebuilt with all-new characters and art. Ride through 5 stages, bust up rat punks and bulldog bruisers, grab bats, chains and pipes off the street, and spend your loot at the corner store between fights.

Controls (same layout as River City Ransom)

Arrows: move (up/down moves along the street)
Double-tap left/right: run
Z / O: punch, pick up items, swing weapons
X: bike ram, throw held items
Z + X together: jump (bike hop); press Z or X in the air for a jump attack

[ Continue Reading.. ]

12
1 comment


Cart #sprout_-0 | 2026-10-24 | Code ▽ | Embed ▽ | No License
7

In The Impossible Reversal Peter D. McDonald writes "scores are nonrepresentational stories and indistinct monuments to the process of play". Sprout plays with scores that are articulated beyond a single number. What if the monuments to play expressed artistry as well as mastery?

Shout out to droqen's writing and recent games on oblique repetition and jseakle's Construct and Then Express Yourself.

p.s. I would love to see your trees (:

7
3 comments


Cart #realpinballmode-0 | 2026-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

If a ball hits a bumper, the character imprinted on the ball gets appended to the input. Drop all balls to submit. The balls that are in the playfield are initially the characters of PICO-8!●♥ but you can go to the editor to choose your own string.

So I put together another cartridge in only 1 hour and 20 minutes!

While I was reading docs using the help command and got to print, I saw a P8SCII code called "pinball mode" (\^p). I was more than excited to try it out, naively believing it would launch a secret game of pinball where I can mess around with "hello world" in real time. Turns out, it just produces dotted letters. Am I not the only one who had this experience?

[ Continue Reading.. ]

1
0 comments


Cart #town_builder__penguin_studio-0 | 2026-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a small city builder I made a while ago. I wanted to add a lot more features but I think I over scoped. The most notable thing about the game is that its easy to add new buildings. Just go to page two of the cart and add a new entry to the building_types list at the bottom of the page.

To play:
O - to switch from place mode to select mode
X - to place buildings

This game is also available on itch.io: https://penguin-lover-studio.itch.io/town-builder

At the start:

  1. read the help section by pressing O
  2. place a house
  3. place a park
  4. place a lumber yard
  5. place a farm
  6. place a power plant
  7. continue playing
2
0 comments



Demo

The demo shows a pistol at 2x scale, an arrow at 1x scale, and a rifle at 1.5x scale. Negative scaling is also supported, which is shown by the guns flipping vertically.

What does it do?

rsspr takes up to 12 inputs and draws a sprite around a moveable origin point.

While tline() may save a small amount of CPU usage, I fail to comprehend it. What I have here operates fine, and is a significant improvement on my last post.

  • Only 165 tokens!
  • An average of ~0.7% of the CPU per call

How does it work?

rsspr(dir, x, y, sx, sy, sdx, sdy, xo, yo, hs, vs, mask)

  • dir - atan2(x - target_x, y - target_y)
  • x/y - The screen x/y origin
  • sx/sy - The sprite x/y origin
  • sdx/sdy - The sprite width/height minus one
  • xo/yo - How much to shift the sprite about the x/y origin
  • hs/vs (optional) - The horizontal/vertical scaling
  • mask (optional) - The pixel color to exclude
5
0 comments


Cart #dungeon_golf-2 | 2026-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Dungeon Golf

A turn-based golf game with roguelike elements.

Play 9 golf holes / dungeon floors full of monsters.

Bump into enemies to attack them. Getting hit by enemies will cost you stokes.
Move to the tile where the ball is
[8x8]
aim and hit the ball.

[ Continue Reading.. ]

15
5 comments


Cart #fojuhipude-1 | 2026-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is my first pico-8 game: Breakout (looks like pong though)

Play with the l/r buttons, and try to keep the ball up. see how high you can score!

1
0 comments


Cart #dicebits-1 | 2026-10-23 | Code ▽ | Embed ▽ | No License
5

First version of Dicebits for Pico-8. This is a stripped down port of my GBA game.

5
1 comment




Top    Load More Posts ->