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Postcart port (Postport?) of @austinmerrick's excellent little Circle Timer game: https://www.lexaloffle.com/bbs/?tid=48139

Press X to play/restart.

(300 chars)

k=63.5d=.01function
_update60()cls(7)c=circfill
camera(⧗\▥*(rnd(6)-3))⧗-=1c(k,k,53,0)c(k,k,40,7)for i=0,20do
p=█+i/180if(i>19)p=●
a=k+sin(p)*47b=k+cos(p)*47c(a,b,4-i\20*5)end
if btnp(5)do
if(➡️<1)run()
⧗=▥+8?"⁷x3d"
if(pget(a,b)>0)⬅️+=1█=rnd()➡️+=.03d*=-1else ➡️=0?"⁷ah"
end c(a,b,3,6)●-=➡️*d?⬅️,60,61,0
end
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Cart #kbirzime-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pallete_swapping_rain-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So basically I made rain, but it animates by palette swapping.
It's cool.
Pico1k maybe?

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A 64×64 px demake of the UNxR logo reveal animation from my js13kGames 2026 entry
https://js13kgames.com/2026/games/unxr

(292 chars)

poke(0x5f2c,3)d=">0><><0<0<00O0O<A<A0A0O6^<^0^0l0l0l6l6h6h6j<^6h6S3Z9S9Z3"o=ord::_::cls()a=abs(t()%6-3)for j=mid(0,46*a-23,23)\1,0,-1do s=mid(0,2-a,1)*(1-j/46)for i=1,53,4do line(32+s*(o(d,i)-78),40+s*(o(d,i+1)-74),32+s*(o(d,i+2)-78),40+s*(o(d,i+3)-74),j<1and 7or j\3%8+8)end end flip()goto _
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So I noticed that Picotron does weird things when you change the case of files. Is this a bug or am I doing something wrong? How to recreate: create a folder called "apps," put some stuff in it, then create a folder called "Apps", or rename "apps" to "Apps"

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Cart #jelpi_parkour-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Jelpi-Style Game.
[8x8]

PS: Do you guys like the Jelpi I put there?

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Ok, hear me out. What if there were a Picotron edition on the web? But unlike Pico-8-Edu, it would not be freely available (maybe there could be a demo version). It would work like this: you buy Picotron, and then you would be granted access to Picotron Web. If you do not own Picotron, you would get some sort of demo version similar to Pico-8-Edu.

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Cart #kp_broomstick-2 | 2026-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How long can you balance a broom on its end?

I recommend playing with a mouse (or touchscreen), but the arrow keys also work.


Or alternatively, just have fun swinging the broom around.


This is my entry for the PICO-1k Jam 2026! I made it in about 2 hours and it takes up only 974 compressed bytes. I'm pretty proud of it all things considered. Especially the fact I managed to sneak some music in there with some memory shenanigans. My personal best is 31 seconds.

[ Continue Reading.. ]

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Cart #jumping_dude-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #funny_bear-0 | 2026-09-19 | Code ▽ | Embed ▽ | No License
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Here's yet another simple game

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Cart #badchick-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #celepack-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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<the new jetpack using water
just 499.99 for a jetpack that with left and right you can control and hold down while using it to blast to the sky>
cool I want that Madeline said....

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jetpack with water!

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Cart #rocketlanding-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Folks, we are not terribly far away from my next playtest version for Death Angel!
This will mark the game entering Alpha. I will have 4 out of 5 stages playable and LOTS of changes and improvements.

To celebrate I'd like to host an event on my discord on the release day of the new version!
We can stream our gameplay and compete for score!
Not sure of details yet, but I hope to have some prizing and a Q&A for fans.

Stay posted!

discord: https://discord.gg/Vrp4XuPZvR

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Cart #seagullgame-1 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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x or z or one of the arrows

feed the seagulls and be happy!
for a brief time!

available on itch as well!

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Cart #fruitbox-2 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fruit Box [PICO-8] — clear the orchard by making 10

Hi everyone! I’m releasing a PICO-8 version of Fruit Box, a fast arithmetic puzzle about spotting combinations, planning ahead, and clearing as many apples as possible before the clock runs out.

How to play

Every round starts with a 17×10 orchard containing 170 numbered apples and 120 seconds on the clock.

Choose a rectangle on the board. If the numbers on the remaining apples inside that rectangle add up to exactly 10, the selection is cleared. You earn one point for every apple removed. Empty spaces do not add to the total, so gaps created by earlier moves can become useful later.

The round ends when time runs out, or earlier if you clear the whole orchard. The perfect harvest is 170/170.

[ Continue Reading.. ]

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Klondike

Cart #supersoft_klondike-0 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • Arrows — move the mouse cursor
  • ❎ — pick up / put down
  • 🅾️ — send the card under the cursor straight to its foundation.
  • H — hint. U — undo. N — new deal.

Undo and hint are also in the pause menu if you're on a gamepad.

Notes

Columns re-space themselves as they get deep, so a full K-to-A run still fits on screen with every rank readable. The cursor turns green or red while you're holding cards depending on whether the drop you're hovering is legal.

Comes with three soundtracks, set MUSIC to SHUFFLE if you would like to listen to all of them during gameplay.

[ Continue Reading.. ]

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Cart #flattorusmazing-3 | 2026-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've always sort of wondered about td style mazing on a flat torus (like Asteroids uses). This was fun to build. How long can you get?

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Cart #hikafopoju-0 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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