Postcart port (Postport?) of @austinmerrick's excellent little Circle Timer game: https://www.lexaloffle.com/bbs/?tid=48139
Press X to play/restart.
(300 chars)
k=63.5d=.01function _update60()cls(7)c=circfill camera(⧗\▥*(rnd(6)-3))⧗-=1c(k,k,53,0)c(k,k,40,7)for i=0,20do p=█+i/180if(i>19)p=● a=k+sin(p)*47b=k+cos(p)*47c(a,b,4-i\20*5)end if btnp(5)do if(➡️<1)run() ⧗=▥+8?"⁷x3d" if(pget(a,b)>0)⬅️+=1█=rnd()➡️+=.03d*=-1else ➡️=0?"⁷ah" end c(a,b,3,6)●-=➡️*d?⬅️,60,61,0 end |
A 64×64 px demake of the UNxR logo reveal animation from my js13kGames 2026 entry
https://js13kgames.com/2026/games/unxr
(292 chars)
poke(0x5f2c,3)d=">0><><0<0<00O0O<A<A0A0O6^<^0^0l0l0l6l6h6h6j<^6h6S3Z9S9Z3"o=ord::_::cls()a=abs(t()%6-3)for j=mid(0,46*a-23,23)\1,0,-1do s=mid(0,2-a,1)*(1-j/46)for i=1,53,4do line(32+s*(o(d,i)-78),40+s*(o(d,i+1)-74),32+s*(o(d,i+2)-78),40+s*(o(d,i+3)-74),j<1and 7or j\3%8+8)end end flip()goto _ |
Ok, hear me out. What if there were a Picotron edition on the web? But unlike Pico-8-Edu, it would not be freely available (maybe there could be a demo version). It would work like this: you buy Picotron, and then you would be granted access to Picotron Web. If you do not own Picotron, you would get some sort of demo version similar to Pico-8-Edu.
How long can you balance a broom on its end?
I recommend playing with a mouse (or touchscreen), but the arrow keys also work.
This is my entry for the PICO-1k Jam 2026! I made it in about 2 hours and it takes up only 974 compressed bytes. I'm pretty proud of it all things considered. Especially the fact I managed to sneak some music in there with some memory shenanigans. My personal best is 31 seconds.
Folks, we are not terribly far away from my next playtest version for Death Angel!
This will mark the game entering Alpha. I will have 4 out of 5 stages playable and LOTS of changes and improvements.
To celebrate I'd like to host an event on my discord on the release day of the new version!
We can stream our gameplay and compete for score!
Not sure of details yet, but I hope to have some prizing and a Q&A for fans.
Stay posted!
discord: https://discord.gg/Vrp4XuPZvR
Fruit Box [PICO-8] — clear the orchard by making 10
Hi everyone! I’m releasing a PICO-8 version of Fruit Box, a fast arithmetic puzzle about spotting combinations, planning ahead, and clearing as many apples as possible before the clock runs out.
How to play
Every round starts with a 17×10 orchard containing 170 numbered apples and 120 seconds on the clock.
Choose a rectangle on the board. If the numbers on the remaining apples inside that rectangle add up to exactly 10, the selection is cleared. You earn one point for every apple removed. Empty spaces do not add to the total, so gaps created by earlier moves can become useful later.
The round ends when time runs out, or earlier if you clear the whole orchard. The perfect harvest is 170/170.

Klondike
Controls
- Arrows — move the mouse cursor
- ❎ — pick up / put down
- 🅾️ — send the card under the cursor straight to its foundation.
- H — hint. U — undo. N — new deal.
Undo and hint are also in the pause menu if you're on a gamepad.
Notes
Columns re-space themselves as they get deep, so a full K-to-A run still fits on screen with every rank readable. The cursor turns green or red while you're holding cards depending on whether the drop you're hovering is legal.
Comes with three soundtracks, set MUSIC to SHUFFLE if you would like to listen to all of them during gameplay.





0 comments



Here's yet another simple game


