Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #badchick-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #celepack-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


<the new jetpack using water
just 499.99 for a jetpack that with left and right you can control and hold down while using it to blast to the sky>
cool I want that Madeline said....

5
0 comments


Cart #rocketlanding-0 | 2026-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #seagullgame-1 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

x or z or one of the arrows

feed the seagulls and be happy!
for a brief time!

available on itch as well!

5
1 comment


Cart #fruitbox-2 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Fruit Box [PICO-8] — clear the orchard by making 10

Hi everyone! I’m releasing a PICO-8 version of Fruit Box, a fast arithmetic puzzle about spotting combinations, planning ahead, and clearing as many apples as possible before the clock runs out.

How to play

Every round starts with a 17×10 orchard containing 170 numbered apples and 120 seconds on the clock.

Choose a rectangle on the board. If the numbers on the remaining apples inside that rectangle add up to exactly 10, the selection is cleared. You earn one point for every apple removed. Empty spaces do not add to the total, so gaps created by earlier moves can become useful later.

The round ends when time runs out, or earlier if you clear the whole orchard. The perfect harvest is 170/170.

[ Continue Reading.. ]

7
1 comment


Klondike

Cart #supersoft_klondike-0 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Controls

  • Arrows — move the mouse cursor
  • ❎ — pick up / put down
  • 🅾️ — send the card under the cursor straight to its foundation.
  • H — hint. U — undo. N — new deal.

Undo and hint are also in the pause menu if you're on a gamepad.

Notes

Columns re-space themselves as they get deep, so a full K-to-A run still fits on screen with every rank readable. The cursor turns green or red while you're holding cards depending on whether the drop you're hovering is legal.

Comes with three soundtracks, set MUSIC to SHUFFLE if you would like to listen to all of them during gameplay.

[ Continue Reading.. ]

6
0 comments


Cart #flattorusmazing-3 | 2026-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

I've always sort of wondered about td style mazing on a flat torus (like Asteroids uses). This was fun to build. How long can you get?

7
12 comments



Cart #hikafopoju-0 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
1 comment


Cart #lilyleap-0 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

I made Lily Leap for #pico-1k JAM 2016
It's 1019 bytes compressed
Here's the Itchio jam page

  • Clic anywhere to jump.
  • Lilypads respawn when there's only one left.
  • You have 1 minute to jump on as many lilypads as you can !
14
1 comment


Cart #cavedeath_mb-0 | 2026-09-18 | Code ▽ | Embed ▽ | No License
4

4
0 comments


Cart #wikajokuye-0 | 2026-09-18 | Code ▽ | Embed ▽ | No License
5

5
0 comments


i have a scratch account, named paulakeona13 but i joined scratch in feburary 2026.

0 comments


Cart #cd_for_cave_demo-1 | 2026-09-18 | Code ▽ | Embed ▽ | No License
5

5
0 comments


Cart #west_boot-1 | 2026-09-18 | Code ▽ | Embed ▽ | No License
9


Westner Hero 8 is a pixel-art card roguelike set in the Wild West. Collect cards, strengthen your character, and combine two cards into a more powerful one. Build your own strategy, face increasingly dangerous enemies, and survive ever-changing adventures.

x/o sure/cancel

up/down move hero

left/right select card

9
3 comments


My first platformer game:

Cart #hegerewaga-0 | 2026-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

I hope you like it.

Please comment if you have complaints or suggestions!

7
3 comments


Dodge the hazards, grab stars, and chase a high score as the game gets faster and faster.

Controls: Left/Right to move, X/Z to start and restart.

Cart #neonlane-0 | 2026-09-17 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Cart #colorfulants-0 | 2026-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

My contribution to the 1K Pico-8 Game Jam :)

Very simple game about capturing other ant hills.

5
3 comments


Cart #bippisspacereboot-0 | 2026-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Bippi's Space Reboot!

A short galactic wave-based shoot-'em-up (shmup).

Help Bippi the Alien blast through waves of invading robots and defeat the boss! There are 10 waves in total -- can you make it to the end?

Controls

  • D-Pad / L Stick (Arrow Keys) to Move
  • X Button (X/V/M) to Shoot
  • O Button (Z/C/N) to use ⭐️ Star Bombs
  • P / Enter to Pause
  • Ctrl + / Ctrl - to Adjust Volume

How to Play

Shoot robots to destroy them while dodging their attacks! Destroy or avoid all enemies to proceed to clear the wave. Clear all 9 waves and defeat the final boss to win and save space!

❤️ Lives

You start with 4 ❤️ Lives, indicated at the top left of the screen. Getting hit by an enemy or enemy bullet costs 1 ❤️ Life. Losing all your ❤️ Lives results in GAME OVER!

[ Continue Reading.. ]

10
4 comments


Cart #posoyapije-0 | 2026-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Spacelite DX

A roguelite bullet hell. Five sectors of five rooms, a boss at the end of each — and the
ship you finish with is not the one you started in.

You fire automatically, so both hands are for moving. Z focuses: slower, tighter shots,
and your hitbox becomes visible. X dashes through a wall of bullets with a few frames of
mercy.

Two currencies. Credits drop from everything and die with you — spend them at the module
bay between rooms. Genes are rare and outlive the run; they buy permanent upgrades, so every
attempt starts stronger than the last.

Every module costs you something. Heavier rounds slow the ship. A faster trigger opens

[ Continue Reading.. ]

0 comments


Cart #platform_test-0 | 2026-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Very basic test to play around with platformer movement, using a little of what I learned from Morse Horse. Needs a bunch of work to get the feel right, but this will be the become the basis for a game based around my lightning effect (see Dodge Lightning) and some WFC level generation (see Rainbow Edwin).

2
0 comments




Top    Load More Posts ->