Fruit Box [PICO-8] — clear the orchard by making 10
Hi everyone! I’m releasing a PICO-8 version of Fruit Box, a fast arithmetic puzzle about spotting combinations, planning ahead, and clearing as many apples as possible before the clock runs out.
How to play
Every round starts with a 17×10 orchard containing 170 numbered apples and 120 seconds on the clock.
Choose a rectangle on the board. If the numbers on the remaining apples inside that rectangle add up to exactly 10, the selection is cleared. You earn one point for every apple removed. Empty spaces do not add to the total, so gaps created by earlier moves can become useful later.
The round ends when time runs out, or earlier if you clear the whole orchard. The perfect harvest is 170/170.

Klondike
Controls
- Arrows — move the mouse cursor
- ❎ — pick up / put down
- 🅾️ — send the card under the cursor straight to its foundation.
- H — hint. U — undo. N — new deal.
Undo and hint are also in the pause menu if you're on a gamepad.
Notes
Columns re-space themselves as they get deep, so a full K-to-A run still fits on screen with every rank readable. The cursor turns green or red while you're holding cards depending on whether the drop you're hovering is legal.
Comes with three soundtracks, set MUSIC to SHUFFLE if you would like to listen to all of them during gameplay.
I made Lily Leap for #pico-1k JAM 2016
It's 1019 bytes compressed
Here's the Itchio jam page
- Clic anywhere to jump.
- Lilypads respawn when there's only one left.
- You have 1 minute to jump on as many lilypads as you can !

Westner Hero 8 is a pixel-art card roguelike set in the Wild West. Collect cards, strengthen your character, and combine two cards into a more powerful one. Build your own strategy, face increasingly dangerous enemies, and survive ever-changing adventures.
x/o sure/cancel
up/down move hero
left/right select card

Bippi's Space Reboot!
A short galactic wave-based shoot-'em-up (shmup).
Help Bippi the Alien blast through waves of invading robots and defeat the boss! There are 10 waves in total -- can you make it to the end?
Controls
- D-Pad / L Stick (Arrow Keys) to Move
- X Button (X/V/M) to Shoot
- O Button (Z/C/N) to use ⭐️ Star Bombs
- P / Enter to Pause
- Ctrl + / Ctrl - to Adjust Volume
How to Play
Shoot robots to destroy them while dodging their attacks! Destroy or avoid all enemies to proceed to clear the wave. Clear all 9 waves and defeat the final boss to win and save space!
❤️ Lives
You start with 4 ❤️ Lives, indicated at the top left of the screen. Getting hit by an enemy or enemy bullet costs 1 ❤️ Life. Losing all your ❤️ Lives results in GAME OVER!

Spacelite DX
A roguelite bullet hell. Five sectors of five rooms, a boss at the end of each — and the
ship you finish with is not the one you started in.
You fire automatically, so both hands are for moving. Z focuses: slower, tighter shots,
and your hitbox becomes visible. X dashes through a wall of bullets with a few frames of
mercy.
Two currencies. Credits drop from everything and die with you — spend them at the module
bay between rooms. Genes are rare and outlive the run; they buy permanent upgrades, so every
attempt starts stronger than the last.
Every module costs you something. Heavier rounds slow the ship. A faster trigger opens
Very basic test to play around with platformer movement, using a little of what I learned from Morse Horse. Needs a bunch of work to get the feel right, but this will be the become the basis for a game based around my lightning effect (see Dodge Lightning) and some WFC level generation (see Rainbow Edwin).





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