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Cart #gkcart2-0 | 2026-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dnwtttt_bios-1 | 2026-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DO NOT WIN THIS TIC TAC TOE

because the win condition is twisted.
The normal Tic Tac Toe rules apply but you have to master all 8 abilities.
Every round you can gain 5 points for every line, or use your random abilities to get more points.
Maybe this is not a solved game anymore.
Maybe if you unlock more abilities, you will know what the true ending is.
Maybe the only winning move is...

DO NOT WIN THIS TIC TAC TOE

Gameplay

  • Play against CPU as the main game mode. Offline 2 player mode available once unlocked.
  • Press (X), X to continue/place tile
  • Press (O), Z to display information on abilities

[ Continue Reading.. ]

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by dus
Cart #bopazudewi-0 | 2026-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Z - bounce
X - BUY

UP - select/deselect
LEFT - select left
RIGHT - select right
DOWN - sell

///

I made this for my miyoo mini plus, fun simple game you can get addicted to :)

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Cart #puzzlecat-2 | 2026-08-21 | Code ▽ | Embed ▽ | No License
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Still working on improving the puzzles and haven't added any music yet, but now there's sound effects, room reset, and the fish are used for something.

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Cart #squarecollector-4 | 2026-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rocket up, collect and try not to crash!
Your goal is to get as high a score you can with out crashing!
However... there is a mechanic that allows you to get MORE items from crashing. So long as you meet quota!
Strategically crash to get the highest score you can!

You can find more specific instructions in-game!

This game was originally made in <24hrs for the Stop Killing Games Community Jam 2026 but unfortunately refused to submit in time.
Now I update it here periodically for fun.

Enjoy!

Known Bugs:

This section is updated as issues are found and fixed!

FDV = Fixed in Development Version

No known bugs! For now...

Changelog:

Alpha 2.1 Fixes & Minor Changes

  • The setter now runs based on whether SETTER_RUNNING is true or false rather than if SETTER_RUNTIME is greater than 0
  • The X button no longer starts the game from the instruction menu
  • Fixed the values of the squares being inconsistant with the in-game documentation
  • Added variables to make tweaking the square values easier in the future
  • Moved the version number below the title
  • Added some extra decor to the menu
  • The fire is now animated at the correct FPS once again
  • Added variety

Alpha 2:

This is the first set of patches and fixes since the first public version.
This update also served to re-familiarize me with the code. It's a mess.
You can find the older versions on my itch.io profile of the same name (soon).
Since this program was originally written in a single day for a jam this code was a nightmare to touch up.

Expect more updates in the future!
The Goal is at least 1 new alpha release every month.
No promises!

Below are the changes I made in the order I made them.

  • Added input delay for death menu to prevent reviving too fast
  • Changed generator dialog to "GENERATING ITEMS" instead of "GENERATING TILES"
  • Stars reach the edge of the map
  • Added fuel limit
  • Added unique variables for fuel, starting fuel, and the NEW fuel limit
  • Only squares will now contribute to collection goal
  • Game version is now shown in the start menu
  • Changed menu dialog for the item setter for clarity
  • The left and right edges of the map now correctly behave as walls (BUG 01)
  • Cleaned up the code a bit (just a bit)
  • Fixed the 2 misspellings of "SQUARE" on page 2 of instructions
  • Tweaked the values of the squares in relation to their color to be consistent with my older projects, gas has been left the same
  • Adjusted instructions to be consistent with new changes
  • Changed death screen generator notification
  • Changed notification text to green
  • Added background to notification
  • The notification now blinks and blerps to get your attention!
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Cart #hisobakuz-1 | 2026-08-21 | Code ▽ | Embed ▽ | No License
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I don't know enough about Pico-8 to know how to move forwards with this.

This game has been running fine until today when I added a section of code. Now, the game won't run at all, but gives errors like this:

    syntax error line 1178 (tab 0)
    ::turn_right::
    <goto turn_right> at line 1097 (tab 0) jumps into the scope of local '(for compound)'

There's nothing wrong with the code there or anywhere near there, and certainly no scope jumping.

What's really curious is that the error changes if I start commenting out code. For example, comment out everything in the ::move_seeker:: section. Now the error returned is "Unclosed function" at the line where enemy_move() starts - which again is a spurious error.

[ Continue Reading.. ]

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Cart #yezahijoto-1 | 2026-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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FLAIL RAIL


An intense single-cart physics roguelike where you control an overclocked kinetic flail held together by sketchy jumper wires and sheer vibes.

📜 STORY
You are a test probe dropped onto a breadboard from hell. Swarms of parasitic circuit bugs and high-voltage bosses are flooding the arena. Swing your Verlet

physics cord, parry bullets, bounce off pinball bumpers, and stack 18 overclocked mods before the magic smoke escapes.

🎮 CONTROLS
* Mouse: Swing flail & aim
* Hold Left Click: Reel cord in (build tension charge)
* [b]Release Left Click

[ Continue Reading.. ]

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Cart #frogclick-0 | 2026-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Like Duck Street go check it out #Pico8 #Game

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Cart #orbitwell__rufenerd_v1-0 | 2026-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fly by science and by feel in this space gravity physics adventure!

Complete missions as you advance your spaceflight skills.

Flight Controls

x: thrust; increase translational velocity in the rocket's current angle
left: increase angular velocity; rotate counter-clockwise faster or clockwise slower
right: decrease angular velocity; rotate clockwise faster or counter-clockwise slower
z: display alternate stats (for select missions)
pause: menu option to restart mission

Flight Telemetry Gauges

x: distance to the right of the center of Earth, negative is to the left
y: distance above the center of Earth, negative is down
θ: your rocket's current angle; radians/pi

[ Continue Reading.. ]

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Cart #nhs_manager_v1-1 | 2026-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been playing around with PICO-8 to explore what it might be like to use for computer game art and philosophy. Here's my latest:

NHS Manager

A tiny art-game about public healthcare in modern Britain.

"This was the first time I addressed a contemporary political issue in an art-game. I thought it would be interesting to make a simple simulator about being a manager of an NHS hospital. I used to play games like Theme Hospital and Sim City. They always had a sharp satirical edge, something that was lost as the genre developed in the 2000s. Given the pressures on the NHS today, I wanted to go back to that. Like many people in Britain, I've received fantastic care from the NHS. But there's also times when I've been let down. And I've lived through all the rounds of 'reforms'. I even worked as a healthcare assistant for a bit, back at the Norfolk and Norwich Hospital when I was first swapping PICO-8 carts. This game is both a love letter to and a playful satire of an institution that we need more than ever."

[ Continue Reading.. ]

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Cart #biposimaya-0 | 2026-08-20 | Code ▽ | Embed ▽ | No License
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Cart #tsoding3dformula-0 | 2026-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Recreation of this video by Tsoding: https://www.youtube.com/watch?v=qjWkNZ0SXfo

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Cart #morse_horse-1 | 2026-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a horse and you're learning morse. Another 'game in an evening'.
Press x to jump. Learn some horse morse I guess. Coming soon, more morse, more horse! More... Sauce?

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Cart #juritaroki-7 | 2026-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to PORKSOULS!

As a lone piggy adventurer, your goal is to reach the highest floor in the Pork Tower to obtain the most delicious treasure of all the porky products, the Bacon Strip of Power.

Crawl your way through 8 dungeon floors cloaked in darkness, delicious foods hidden in vases and tombstones, and dangerous monsters crawling around. Find the next staircase and reach the top of the tower!

CONTROLS
Press the Arrow Keys to navigate, interact with objects and attack monsters
Press the X Key to activate your inventory and observe items and press C to exit.

Arm yourself with kitchenware items and protections to fight back against stronger monsters on the upper floors

[ Continue Reading.. ]

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Cart #reneyjeda-2 | 2026-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #reneyjeda-0 | 2026-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #puzzlecat-0 | 2026-08-19 | Code ▽ | Embed ▽ | No License
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Working on this little block puzzle game. I know it still needs music/sfx but I wanted to post it and try to get some feedback

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Cart #ptrgags_hitomezashi-0 | 2026-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little math art toy that creates Hitomezashi stitch patterns!

Controls

  • D-pad: Move cursor
  • X button: Toggle the bit for the row or column under the cursor.

Note: To switch between rows and columns, navigate to the top left corner first

Example Patterns

Background

Hitomezashi patterns are a form of sashiko embroidery where running stitches on a grid create intricate zigzag patterns

[ Continue Reading.. ]

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Bounce Hell

Cart #bh1304-3 | 2026-08-23 | Code ▽ | Embed ▽ | No License
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This game is still WIP, so there's a lot to work on, but for now, here's what I've made.

About the game

Bounce Hell is an RPG where you fight your enemies by bouncing around the screen and hitting them!

Player

That's the player, a black cat :3

[8x8]
[16x16]

Enemies

That's your greatest fear: the Evil Vampire Ghost. He's a ghost, a vampire, and very evil.

[ Continue Reading.. ]

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Cart #kiyewuriwo-0 | 2026-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Oh no!
Project Juggernaut has gone horribly wrong!

An alien virus has infected Earth's new protector, and it is your job to fly through the cosmos in this exciting bullet hell shmup roguelike, and bring the rogue Juggernaut back in control.

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Distortion, Dynamic Looping, and Live SFX and Waveform Manipulation

Intro

Thanks to everyone who checked out the cover of Black Knife I posted a couple of weeks ago!
In this post, I’d like to break down four audio tricks I learned while working on this cart.

Two preliminary things:

  1. I’ve toyed around with FL Studio before, but I’m quite new to PICO-8 and tracker music, so I don’t quite have a bead on all the accepted tricks of the trade just yet. If there’s a known and/or better way to do any of this stuff, I may update the post if you tell me in a comment.
  2. If you find any of these tricks helpful for your projects, I’d love it if you let me know! If people find this stuff useful, I may make similar write-ups if I learn anything new/interesting working on other music projects (depending on how much time I have during school). On the flipside, while this is aimed at beginners, if this is all trivial, that would be helpful to know as well, lol.

[ Continue Reading.. ]

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