You're a horse and you're learning morse. Another 'game in an evening'.
Press x to jump. Learn some horse morse I guess. Coming soon, more morse, more horse! More... Sauce?
Welcome to PORKSOULS!
As a lone piggy adventurer, your goal is to reach the highest floor in the Pork Tower to obtain the most delicious treasure of all the porky products, the Bacon Strip of Power.
Crawl your way through 8 dungeon floors cloaked in darkness, delicious foods hidden in vases and tombstones, and dangerous monsters crawling around. Find the next staircase and reach the top of the tower!
CONTROLS
Press the Arrow Keys to navigate, interact with objects and attack monsters
Press the X Key to activate your inventory and observe items and press C to exit.
Arm yourself with kitchenware items and protections to fight back against stronger monsters on the upper floors

Welcome to my game - OURO!! First release, feedback very welcome.
Controls
Arrows to turn · Z or X to start · Please post your biggest size!
About
Three rival snakes share your arena. They have names, they want the same food you do, and only one of you is getting out.
Made in PICO-8 by Banxie Games.
hello! im not sure if this will show up on anyones feed but if it does i have bought all 3 of lexaloffles games around 1 or 2 years ago but i needed to make a new account and since i bought them directly from this website and nowhere else i was wondering if anyone could help and or if i just need to rebuy?

As Facebook is wont to do, it showed me a "memory" today of what can probably be considered my PICO-8 Anniversary - 10 years today!
The PocketCHIP didn't last but the PICO-8 certainly did! I know I haven't released anything new in a while...life and all, but I'm always getting inspiration and jotting down ideas. Honestly, I can't even lurk on Blue Sky anymore because I see so much motivating stuff that it'll totally de-rail the projects I actually need to get finished! Curse you, all!
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To those that helped me get started both in code and concepts, THANK YOU.
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To all of those that have played my games and shared feedback, THANK YOU.
- To @zep maybe most of all...THANK YOU for making a platform that is as fun to create on as it is to play on.
I guess some of my games can be considered "classics" now after 10 years and they might be buried under piles of much better-looking and technically marvelous games, but I take pride in the fact that they largely still hold up even though they were early games in timeline.

A little math art toy that creates Hitomezashi stitch patterns!
Controls
- D-pad: Move cursor
- X button: Toggle the bit for the row or column under the cursor.
Note: To switch between rows and columns, navigate to the top left corner first
Example Patterns
Background
Hitomezashi patterns are a form of sashiko embroidery where running stitches on a grid create intricate zigzag patterns

I was wondering if importing music into Picotron was possible, I assume that translating audio files is a much different beast than simple image files (for spritesheets and such) but I was wondering if Picotron supports it? I couldn't find anything in the documentation about it so I assume it's impossible but I figured I might as well ask.

Bounce Hell
This game is still WIP, so there's a lot to work on, but for now, here's what I've made.
About the game
Bounce Hell is an RPG where you fight your enemies by bouncing around the screen and hitting them!
Player
That's the player, a black cat :3
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[8x8] |
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[16x16] |
Enemies
That's your greatest fear: the Evil Vampire Ghost. He's a ghost, a vampire, and very evil.
fireheart!!
this game is basically like 99 nights in the forest, but like bad
here's my basically finished game
and tell me if anything is wrong or doesn't seem right
(also i might add a monster if i can figure out pathfinding)
keys:
arrow keys to move
x - use item in hand
z - change item in hand
items' usage:
axe - chop trees
sack - drop wood while in fire circle
cutlery - eat food
bars:
red - health
blue - warmth
orange - hunger
objective:
survive as long as you can while mantaining your fire and health

Distortion, Dynamic Looping, and Live SFX and Waveform Manipulation
Intro
Thanks to everyone who checked out the cover of Black Knife I posted a couple of weeks ago!
In this post, I’d like to break down four audio tricks I learned while working on this cart.
Two preliminary things:
- I’ve toyed around with FL Studio before, but I’m quite new to PICO-8 and tracker music, so I don’t quite have a bead on all the accepted tricks of the trade just yet. If there’s a known and/or better way to do any of this stuff, I may update the post if you tell me in a comment.
- If you find any of these tricks helpful for your projects, I’d love it if you let me know! If people find this stuff useful, I may make similar write-ups if I learn anything new/interesting working on other music projects (depending on how much time I have during school). On the flipside, while this is aimed at beginners, if this is all trivial, that would be helpful to know as well, lol.

Write It - WriterDeck
Picotron Text Editor
Write It is a retro-styled, line-based text editor utility (WriterDeck) built for Picotron. It features an line editing/jumping tools, and an interactive tracking anime avatar.
All session history and file operations are automatically persisted directly to the absolute filesystem at /appdata/bbs/ (saving state as history.pod and exporting/importing plain text files).
(v0.1) is an early-stage.
Commands & Controls List
Editing & File Operations
Save Line (Ctrl + Space): Commits the current input buffer to history (or updates the selected line) and persists data.
Delete Line (Ctrl + D): Removes the currently selected line from history.
Open / Import TXT (Ctrl + O): Triggers a popup modal to load a .txt file from /appdata/bbs/.
Export TXT (Ctrl + T): Triggers a popup modal to export current history as a .txt file to /appdata/bbs/.

Hello people from pico-8, this is my first game, it is a turn-based boxing themed game which is, depending on my future motivation, either almost complete or far from it. This is the first original game that i make in pico-8, or any game engine, and i think i got the basics of how to code in here now. There are only five levels for now and the tutorial is not done, so it may be a bit frustrating, but i think it is playable.
To fight, navigate to the move you want with the <- and -> , then use the up key to select the move. Using a move is going to cost you energy, which is the red bar in the left side, and if you run out of it you lose. After that you opponent is going to attack you and a simple little minigame is going to play, do it right and you will take no damage, miss and you take 3 points of damage.(damage also takes your energy away)
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If you love the PICO-8 fantasy console, retro emulation, and DIY Raspberry Pi hardware projects, here is a custom setup designed to give you the best of both worlds: a ultra-optimized, dedicated system that turns a Raspberry Pi Zero (or Zero W) and a 1.44" SPI LCD HAT (128x128) into a standalone handheld console and a sleek retro desk clock when idle.
💡 Why Build This?
Building handheld consoles with small SPI screens on a Pi Zero often comes with performance bottlenecks—like dropped frames, high CPU usage, or the hassle of needing a USB keyboard just to connect to a new Wi-Fi network when you're away from home.
This project solves those issues from the ground up by combining a native C framebuffer streamer, zero-latency hardware interrupts for input, and a custom Python launcher designed specifically for 128x128 square displays.
✨ Key Features
⚡ Low-Power Performance (C + mmap): Features a custom framebuffer streamer written in C (lcd_stream_c) that reads directly from /dev/fb0 using mmap and transfers pixels to the SPI display at 12 MHz—using just ~6% CPU.

Controls 🎮
- X to jump
- Left & Right Arrow Keys to move
- Up Arrow Key to talk to other characters if close to them
- Down Arrow Key to charge another jump (once unlocked)
- Z to dash (once unlocked)
Content ⭐
- The Main Quest: Gather all five gems and return home to win!
- Side Quest 1: Help a rock see the stars!
- Side Quest 2: Help a demon satiate their bloodlust!
Lore 📖
Bardio is a frog 🐸 whose peace has been disturbed by an evil jar demon! All of his gems have been scattered across the realm. He must gather them to regain his power and seal the the demon back in the jar at his home.
Tips 🔎






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