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Cart #boxingbrawlcart-12 | 2026-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello people from pico-8, this is my first game, it is a turn-based boxing themed game which is, depending on my future motivation, either almost complete or far from it. This is the first original game that i make in pico-8, or any game engine, and i think i got the basics of how to code in here now. There are only five levels for now and the tutorial is not done, so it may be a bit frustrating, but i think it is playable.

To fight, navigate to the move you want with the <- and -> , then use the up key to select the move. Using a move is going to cost you energy, which is the red bar in the left side, and if you run out of it you lose. After that you opponent is going to attack you and a simple little minigame is going to play, do it right and you will take no damage, miss and you take 3 points of damage.(damage also takes your energy away)

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Cart #bardio_gemexplosion-0 | 2026-08-18 | Code ▽ | Embed ▽ | No License
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Controls 🎮

  • X to jump
  • Left & Right Arrow Keys to move
  • Up Arrow Key to talk to other characters if close to them
  • Down Arrow Key to charge another jump (once unlocked)
  • Z to dash (once unlocked)

Content ⭐

  • The Main Quest: Gather all five gems and return home to win!
  • Side Quest 1: Help a rock see the stars!
  • Side Quest 2: Help a demon satiate their bloodlust!

Lore 📖

Bardio is a frog 🐸 whose peace has been disturbed by an evil jar demon! All of his gems have been scattered across the realm. He must gather them to regain his power and seal the the demon back in the jar at his home.

Tips 🔎

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Cart #spacemelon-0 | 2026-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls 🎮

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Cart #cave_diver_by_linker_error-0 | 2026-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello friends! This is my take on the Cave Diver game as found in the "Game Dev with Pico-8" ezine.

For mine, I added a load of polish -- stuff like a title screen, high scores, big-int support for scores and music. It aint' much but it's honest work. ;)

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Cart #doons-0 | 2026-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DOONS is a match-3 bubble shooter game (really a Snood demake) for the Pico-8 platform.

Manual

DOONS supports keyboard, controller, touch, and mouse controls and is fully playable with any option.

The goal is to shoot DOONS, create matches of 3 or more thus clearing the DOONS, ultimately clearing the board. DOONS cannot float; if you isolate a group of DOONS they will all fall. You are scored significantly more for dropping larger sets of DOONS at once. Your score is displayed in the lower right corner.

The "ROOF" meter fills up based on your difficulty level. When this reaches the top, the roof and all DOONS drop. If any DOON crosses the dotted threshold towards the bottom, you lose. The "ROOF" meter drains when you drop DOONS (based on difficulty level as well).

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Cart #silylilfireparticlesimulator-0 | 2026-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a particle simulator I made for a game I'm working on.

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Cart #fuyetodazi-3 | 2026-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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first attempt at making a postcart, i'll try to explain it as much as i can.
compressed code: (132 chars)

pal(13,2)::_::for i=37,82,9do
rectfill(16,i,110,i+9,i\9+4)end
for i=0,127do
sspr(i,0,1,99,i,sin(t()+i/9)*2)end?"⁶1⁶c1⁶!5f54`"
goto _

first: ?"⁶1⁶c1⁶!5f54`" (10 chars)
the original function is flip();cls(1);poke(0x5F54,0x60) waits until the end of the frame to continue, then clears the screen using color 1 (the reason color 1 is used is because black is transparent by default which causes issues with sspr()) and finally remaps display memory to the spritesheet. this can be rewritten as a P8SCII control code ?"\^1\^c1\^!5f54`" (because 0x60 is the same as `, check

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Cart #twoworlds-0 | 2026-08-17 | Code ▽ | Embed ▽ | No License
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There isn't a stain "Brushers" can't remove!

Cart #manhole-0 | 2026-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • Arrow Keys ... Move left and right
  • X (Hold + Right/Left)... Raise the brush; move it back and forth to cover the floor in foam
  • Z ... Jump

Scrub the dirt on the floor into a lather with your brush, then wash it away with a stream of water.
Clear the phase by washing away all the dirt in the area within the time limit.
You can play with two people, too—feel free to either cooperate or compete!

  • Floors covered in foam are slippery.
  • Enemies will also slip and fall over; colliding with them in this state allows you to defeat them.

Water Flow Switch

 Stepping on the red button releases a flow of water from the ceiling. This happens only once.
 You can also trigger the flow by hitting the hanging cord switch (press X upon contact).
 This switch becomes usable again after a short while.

  • The water flow washes away enemies, but it also sweeps the player along.
     If the player is pushed off the field, it counts as a failure.

This is an entry for PicoJam 26.
It was created based on the assigned theme "Ma" (ま), following the chain of association:
"Ma" → Migaku (to polish/scrub) → scrubbing the floor with a brush.

CREDITS

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Cart #sonic_pico_de_pon-0 | 2026-08-17 | Code ▽ | Embed ▽ | No License
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i'm completely new to all this, i really like this tetris attack clone by stevelavietes https://www.lexaloffle.com/bbs/?pid=74540#p and i wanted it to have sonic characters, so i edited the sprites and changed the names of the characters. i will probably work on it some more but for now i wanted to share my work. i got an r36s clone about a month ago and have been enjoying pico 8 games on it, and it led me to do this.

i did edit the sprites slightly to make them look better or fit an expression i was going for.

sonic, tails, knuckles, & eggman sprites originate from sonic pocket adventure

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Cart #chillprincess-2 | 2026-09-05 | Code ▽ | Embed ▽ | No License
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Chill Star Princess

Help Chill Star Princess avenge herself. Travel the countryside to find the men who betrayed her—White Jade and Black Spider. Be careful, however. Jade possesses the Dragon Fern Fruit, which transports the eater to the underworld.

⬅️ / ➡️ - Run
❎ - Jump

Jump on multiple enemies to unlock her secret powers.

This is a submission for LOWREZJAM.
https://itch.io/jam/lowrezjam-2026/rate/4904491

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Cart #fleethecreeper-0 | 2026-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A carnivorous vine creeps across the map and consumes anything it touches. It cannot be stopped, only slowed. Paint paths to guide villagers to safety, and use the environment to slow the creeper's progress: dig trenches, set it on fire, build moats, crush it with boulders, and sacrifice sheep!

Features

  • 10 handcrafted villages
  • Thousands of procedurally-generated villages
  • 3 difficulty modes: relaxed, crowded, and endless survival

Controls

  • Z / Left Mouse (tap): Chop a tree, or clear ash or a path

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Cart #cfffiend-3 | 2026-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Finally, the collision problems seem to have been fixed. Thanks to this post by Scathe.

The coffee now looks like actual coffee, instead of chocolate milk.

Added the boss, slamming down on the table and yelling at his lowly wagie.

You can no longer flee from the scene, although we all want to.

I forgor to turn off debug

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Cart #gem_basket-1 | 2026-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to Play

Use the arrow keys to move around and collect gems. The fire moving to hit you will get faster every time you dodge, so stay light on your feet. Getting 25 and 100 points will spawn higher value gems for a bigger score.

Trophies

Reaching point milestones at 25, 100, 200, and 300 will unlock four different trophies for bragging rights. See how far you can get!

Credit

@SpaceCat88's YouTube tutorial:Make a Pico-8 Game in 10 Mins! - Perfect for Game Dev Beginners!, was used as a template, and then modified by me, Manic Monarch. Give it a watch if you're curious.

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Cart #science_is_fun_wip_kasio-5 | 2026-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a quick WIP for a cover I'm working on. Science is Fun really screams at you in a way that I don't often hear PICO-8 songs do, so I hope I did that gnarly timbre some justice.

I think a lot of the character of the original song (and arguably of Portal 2's baller soundtrack as a whole) comes from the sound of that synced square wave lead, and when it occurred to me that PICO-8's fixed-length waveforms might help rather than hinder in recreating that hard sync sound, I decided to give this one a shot.

If and when I finish this cover, I'll probably explain this a bit better, but the gist of how the lead is done here is...

  • A square wave at the appropriate frequency is sampled at 64 points

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Tea Wars

5 lives. 5 seconds per level. How long can you last?

  • press X to start the game and to shoot baddies

Cart #teawars_v2-2 | 2026-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • Survive the onslaught of more and more fiendish geometrical shapes.
  • You can shoot them with your trusty laser, but not their shiny armor (the brightest part of them).
  • If they hit you, you are invulnerable for some time.
  • Some baddies takes multiple hits!
  • Beware the tea.
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Cart #hometown_ur-0 | 2026-08-16 | Code ▽ | Embed ▽ | No License
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Been working on this Final Fantasy 3 (NES) demaky thing for a while - Started with getting water effects right and expanded from there. This is a recreation of town of Ur and a non-canon (obviously) story of before the events of FF3

there are a a lot of systems/data required for this kind of RPG - Im just at compressed size limit.

I just kept adding systems to this over time - there is some good some bad - but playable. Brief features:

  • For the Map this uses BigMap from @pancelor here https://www.lexaloffle.com/bbs/?pid=105301
  • NPC are random created and can get in the way but if you press against them they should move away quick.
  • talk to NPCs - random ones have some funny lines but they also have some hints - but there is a story well a task to achieve
  • I recreated/interpreted the town music for Pico8
  • no combat - is just town based.
  • no merchants unfortunately.
  • spr system for characters using normal SPR in spirit of original NES.
  • various trigger and message systems that probably need to be combined.
  • you can open chests and pots with random results.
  • there is an ending - A bit rushed but I think it should work with hopefully no bugs.
  • about 2-3 minutes
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Cart #maho_tofu-3 | 2026-08-16 | Code ▽ | Embed ▽ | No License
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About

You seem to have misplaced your spellbooks and your cookbooks. You'll have to discover the glyph shapes on your own.

Good luck, chef!

Controls

Draw glyphs with your mouse to cast spells.

There are 5 secret glyphs to discover. Cast all secret glyphs in the right order to make the delicious magic tofu recipe.​

Notes

This is my submission for PICOJAM 2026

The gesture recognition is far from perfect. I'm actively working on improving it. If you get stuck on a particular glyph, please let me know!

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Cart #dit_dit_dah-0 | 2026-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tiny Morse-code listening & keying game for #picojam26.

Hear the prompt. Answer on the straight key (🅾️).
Match the rhythm of the gaps — the "ma" between dits and dahs.

CONTROLS
🅾️ — key / start / repeat same word (when idle)
❎ — queue next round (retry same word if you miss)

CREDITS
Concept & program: Kenta Saito
Gfx, BGM & voice: cornettheory

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Kind of experiment, justo to try playability.

The goal is simple: leave all the tiles “blank.” If you don’t reach the target, the level repeats until you do.

Any feedback is appreciated

Cart #picotiles-2 | 2026-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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